Monthly Archive for December, 2006

Wii browser.

Today Nintendo released a demo of the Wii browser, and just as expected it supports flash. I just tried it and none of my games work in it, i suspect it only supports Flash 7, and my games are version 8. Most of them however should be fairly easy to port, but with Christmas and everything coming up this weekend it might take a bit longer (though I’d very much like to get it working this instant).

I happened upon this blog post earlier today, and if the Wii runs flash like that I will be a very happy man. The future is exciting!

By the way I have another little game in the pipeline, and I think I just might make it “native” for the Wii, but more on that once I get a chance to explore this a bit more.

Merry Christmas to you all!

Eater of Worlds Released

It’s finally done. Play it here:
Eater of Worlds.

The game has a name.

I decided on the name for my game today. Eater of worlds.
The release is drawing near, though I don’t dare to set an actual date just yet. I have a presentation for it in 47 hours (omg!), but I doubt it’ll hit the internets before that.
I have finished the first level, and only some level design is missing from the second one. The third level is still MIA.
I’d absolutely love to make a level editor for this game and let everyone add their own stuff to their own music. That would be awesome, but that’s another two weeks of development, at least. So no go for that.

Eater of Worlds logo

In other news:
This whole Web 2.0 (and/or mod community) thing with user generated content is so exciting, I think my next project will be something that involves the players a bit more. I mean, procedural content is cool and all, but if you get actual people doing content that has to be better.
Lost garden has an article on this.

The wiimote for PC is making real progress, read more on Wii Hacks, watch the cool video on YouTube and wait for WiiLi to get back up.

And also, the wii-browser will support Flash. YES! I read it on a feed from opera.com somewhere, but I can’t find it right now.
Let’s just hope it’s proper flash and not Flash 5 or something.

And while I’m at it, Kloonigames has a new game up. Go check it out.

Wiimote for PC.

I read a while back that the wiimote was a regular bluetooth device, atleast regular in the sense that it appears as one when looking for devices to pair with.
Now a crafty individual actually managed to get some data out from it, I guess that getting proper input from it is far of yet, but still it promises great things to come.

Read more on engadget

The video on youtube

One week call and a new look.

Eater screenshotHello all. After having a less than productive week last week I’ve got my act together and actually made some progress.
I’ve got all the songs back from my friends by now and they’re most awesome all of them. It seems the game will only have three levels instead of the four intended, the graphics are taking a long time to make, and I haven’t completely finished a single level yet.
This game has a lot of cool technical features, which I entirely for my own amusement will list now.

  • Advanced bitmap-caching for the objects in the ball
  • Custom music loader that supports multiple servers with fallback
  • Logging of gameplay statistics (to see how people play the game)
  • Neat level format that supports animating the entire level
  • Heated seats and cup holders

All of these are already in the game and if I get my way there’ll be a few more before next Friday, which is when the game’s due. This also happens to be the release date for the Wii in Europe so I’d like it to be done by Thursday night so I can spend the weekend in Hyrule. Though I fear that is a bit optimistic, after all, it’s not real game development without the crunch.

As the attentive may have noticed I’ve also changed the theme for the blog, I felt the old one was a bit murky and I just couldn’t resist the tasty ajax-ness of K2.

Finally I’d like to plug Kongregate, a startup game site with a fresh new community way of doing things. It’s in closed alpha right now, but I suspect that if you request an invite you’ll get one.
They give away weekly prices for the best games, and has a big competition running until the 15th of December with a first prize of $1500. Nice!