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	<title>Comments on: a-steroids4k</title>
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	<link>http://prototyprally.com/a-steroids4k/</link>
	<description>rapid prototyping of games using flash</description>
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		<title>By: Hemmendorff</title>
		<link>http://prototyprally.com/a-steroids4k/comment-page-1/#comment-7095</link>
		<dc:creator>Hemmendorff</dc:creator>
		<pubDate>Thu, 15 Oct 2009 13:47:02 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=289#comment-7095</guid>
		<description>Incredible game design. The controls are just perfect, stupid simple, engaging and challenging in a perfect balance.

Gött mos.</description>
		<content:encoded><![CDATA[<p>Incredible game design. The controls are just perfect, stupid simple, engaging and challenging in a perfect balance.</p>
<p>Gött mos.</p>
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		<title>By: EvilKris</title>
		<link>http://prototyprally.com/a-steroids4k/comment-page-1/#comment-6827</link>
		<dc:creator>EvilKris</dc:creator>
		<pubDate>Tue, 18 Aug 2009 15:40:20 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=289#comment-6827</guid>
		<description>Hi Jonas, just to let you know I&#039;m going to use your game as a preloader for a game I&#039;ve just finished (something for people to fiddle with while they&#039;re waiting for the 5mb loading to be completed).
Hope you don&#039;t mind, of course I&#039;ll credit you. Write me a mail if there&#039;s an issue. Thanks!</description>
		<content:encoded><![CDATA[<p>Hi Jonas, just to let you know I&#8217;m going to use your game as a preloader for a game I&#8217;ve just finished (something for people to fiddle with while they&#8217;re waiting for the 5mb loading to be completed).<br />
Hope you don&#8217;t mind, of course I&#8217;ll credit you. Write me a mail if there&#8217;s an issue. Thanks!</p>
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		<title>By: taq</title>
		<link>http://prototyprally.com/a-steroids4k/comment-page-1/#comment-6808</link>
		<dc:creator>taq</dc:creator>
		<pubDate>Wed, 10 Jun 2009 18:38:53 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=289#comment-6808</guid>
		<description>Wow! I absolutely love this game :D While i was going through the source, i couldn&#039;t understand a bit.. so i thought if it&#039;s possible for you to turn this game into tutorial? Like comment some lines and maybe rename some variables? I could learn so much from this.. Thank you :)</description>
		<content:encoded><![CDATA[<p>Wow! I absolutely love this game <img src='http://prototyprally.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  While i was going through the source, i couldn&#8217;t understand a bit.. so i thought if it&#8217;s possible for you to turn this game into tutorial? Like comment some lines and maybe rename some variables? I could learn so much from this.. Thank you <img src='http://prototyprally.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Another forty bytes the dust. &#124; prototyprally</title>
		<link>http://prototyprally.com/a-steroids4k/comment-page-1/#comment-6512</link>
		<dc:creator>Another forty bytes the dust. &#124; prototyprally</dc:creator>
		<pubDate>Sun, 10 May 2009 20:13:04 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=289#comment-6512</guid>
		<description>[...] really should let this whole 4k game thing go. But as I was sitting on the train today, idly hacking away at a completely different game [...]</description>
		<content:encoded><![CDATA[<p>[...] really should let this whole 4k game thing go. But as I was sitting on the train today, idly hacking away at a completely different game [...]</p>
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		<title>By: Enzo Arcade</title>
		<link>http://prototyprally.com/a-steroids4k/comment-page-1/#comment-6251</link>
		<dc:creator>Enzo Arcade</dc:creator>
		<pubDate>Mon, 27 Apr 2009 22:46:55 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=289#comment-6251</guid>
		<description>This is one of the best shmups I&#039;ve played in a long time. I&#039;m going to try to create something similar. No I can&#039;t really understand your code but I&#039;ll figure something out when I get done with my current project. This game fits with my sites motto &quot;games ya wanna beat&quot;. I have posted about it on my blog. This is right up there with graviroids http://crashtestgames.com/graviroids/ .
Great Job!</description>
		<content:encoded><![CDATA[<p>This is one of the best shmups I&#8217;ve played in a long time. I&#8217;m going to try to create something similar. No I can&#8217;t really understand your code but I&#8217;ll figure something out when I get done with my current project. This game fits with my sites motto &#8220;games ya wanna beat&#8221;. I have posted about it on my blog. This is right up there with graviroids <a href="http://crashtestgames.com/graviroids/" rel="nofollow">http://crashtestgames.com/graviroids/</a> .<br />
Great Job!</p>
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	<item>
		<title>By: Jonas Westin &#187; Blog Archive &#187; a-steroids4k</title>
		<link>http://prototyprally.com/a-steroids4k/comment-page-1/#comment-6241</link>
		<dc:creator>Jonas Westin &#187; Blog Archive &#187; a-steroids4k</dc:creator>
		<pubDate>Wed, 01 Apr 2009 11:34:45 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=289#comment-6241</guid>
		<description>[...] En flashklon av asteroids är a-steroids4k. [...]</description>
		<content:encoded><![CDATA[<p>[...] En flashklon av asteroids är a-steroids4k. [...]</p>
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	<item>
		<title>By: Kian</title>
		<link>http://prototyprally.com/a-steroids4k/comment-page-1/#comment-6230</link>
		<dc:creator>Kian</dc:creator>
		<pubDate>Sun, 15 Mar 2009 17:52:29 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=289#comment-6230</guid>
		<description>Great work! :D It&#039;s both technically impressive AND lots of fun to play! Good luck in the competition!</description>
		<content:encoded><![CDATA[<p>Great work! <img src='http://prototyprally.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  It&#8217;s both technically impressive AND lots of fun to play! Good luck in the competition!</p>
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		<title>By: Jonathan</title>
		<link>http://prototyprally.com/a-steroids4k/comment-page-1/#comment-6228</link>
		<dc:creator>Jonathan</dc:creator>
		<pubDate>Thu, 12 Mar 2009 08:21:05 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=289#comment-6228</guid>
		<description>:O How is it possible that you have so many classes and this is still only 4kb?! I thought using classes resulted in a huge file size (the people at 8bitrocket managed to reduce their game by 800 bytes by taking out the classes). And, even more so, as3 takes up a lot more space than as2 does. It is still amazing that you managed to fit so much into 4kb. This was a really enjoyable game, good luck.</description>
		<content:encoded><![CDATA[<p>:O How is it possible that you have so many classes and this is still only 4kb?! I thought using classes resulted in a huge file size (the people at 8bitrocket managed to reduce their game by 800 bytes by taking out the classes). And, even more so, as3 takes up a lot more space than as2 does. It is still amazing that you managed to fit so much into 4kb. This was a really enjoyable game, good luck.</p>
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	<item>
		<title>By: perlingon</title>
		<link>http://prototyprally.com/a-steroids4k/comment-page-1/#comment-6227</link>
		<dc:creator>perlingon</dc:creator>
		<pubDate>Wed, 11 Mar 2009 22:17:37 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=289#comment-6227</guid>
		<description>very fun indeed, i like the new balance where you have to really dare those big blocks by trying to swoop up the loot, trying to stay away but at the same time trying to keep close. thrilling! perlingon gives this 5 krusbär.</description>
		<content:encoded><![CDATA[<p>very fun indeed, i like the new balance where you have to really dare those big blocks by trying to swoop up the loot, trying to stay away but at the same time trying to keep close. thrilling! perlingon gives this 5 krusbär.</p>
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	<item>
		<title>By: dVyper</title>
		<link>http://prototyprally.com/a-steroids4k/comment-page-1/#comment-6225</link>
		<dc:creator>dVyper</dc:creator>
		<pubDate>Wed, 11 Mar 2009 08:31:39 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=289#comment-6225</guid>
		<description>This is amazing!!! A brilliant idea and excellently executed. This is the most original idea I&#039;ve seen of all of  the 4K entries so far and should win. Well done!</description>
		<content:encoded><![CDATA[<p>This is amazing!!! A brilliant idea and excellently executed. This is the most original idea I&#8217;ve seen of all of  the 4K entries so far and should win. Well done!</p>
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	<item>
		<title>By: John Evans</title>
		<link>http://prototyprally.com/a-steroids4k/comment-page-1/#comment-6224</link>
		<dc:creator>John Evans</dc:creator>
		<pubDate>Wed, 11 Mar 2009 02:39:52 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=289#comment-6224</guid>
		<description>That&#039;s pretty awesome! It&#039;s like a classic game design technique, the player&#039;s actions vary depending on the current situation, and they have actions which interfere with each other...It&#039;s so simple, but with everything extraneous stripped out it really showcases the design. I can tell the size restrictions forced you to make the graphics extremely primitive, but they still look pretty polished and they have a nice retro-ish feel to them. (The laser beam is cool!) The action is fast and smooth, which is great. My one complaint is that I wish there were slightly more instructions...&quot;Click mouse&quot; at the very least, since there&#039;s nothing that actually *tells* you to do that. (Everything else is explained well with the tips; I especially like the &quot;10/300&quot; prompts that elegantly tell you &quot;Something will happen when you hit 300!&quot;.)

All in all, great work!</description>
		<content:encoded><![CDATA[<p>That&#8217;s pretty awesome! It&#8217;s like a classic game design technique, the player&#8217;s actions vary depending on the current situation, and they have actions which interfere with each other&#8230;It&#8217;s so simple, but with everything extraneous stripped out it really showcases the design. I can tell the size restrictions forced you to make the graphics extremely primitive, but they still look pretty polished and they have a nice retro-ish feel to them. (The laser beam is cool!) The action is fast and smooth, which is great. My one complaint is that I wish there were slightly more instructions&#8230;&#8221;Click mouse&#8221; at the very least, since there&#8217;s nothing that actually *tells* you to do that. (Everything else is explained well with the tips; I especially like the &#8220;10/300&#8243; prompts that elegantly tell you &#8220;Something will happen when you hit 300!&#8221;.)</p>
<p>All in all, great work!</p>
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