a winner is me.

4k_firstCheck out the competition results over at gamepoetry. There was tons of impressive entries, second place winner Dungeon Romp is really neat, it manages to tap into the latent rpg grinder inside of me. But I can’t help but feel the bytes spent on the 3D-walls might have been better spent on maybe items or something, since all I use to get around is the map. It’s nevertheless a great game!

Other entries I enjoyed are:

  • 4kpillars. A very cool looking game, the flying on a sphere mechanic works great.
  • Falling with style a technically very impressive entry, I’ve always loved pilotwings.
  • Ghost4koin really makes me wonder how they managed to fit that in 4k
  • Pie is maybe the most complete of the entries, also great!
Posted in News |

7 Responses to a winner is me.

  1. Coolt, grattis!!!

  2. Congratulations! 😀 It’s well deserved! See you soon! :D:D:D

  3. Woo, congratulations! I still think 4k-steroids is the best of the competition. 🙂 You’re an optimizing maniac!

  4. awesomeness in a jar! congratulations!

  5. Congrats on your win! Your game was a lot of fun and technically very interesting. I’m going to have to dig through the source and see what I can learn. If you have a pre-optimize, friendly-to-read version, I’d certainly be interested. 🙂

    I’m the developer of Dungeon Romp 4k. I agree that game lacks a certain lasting fun factor, and I was mostly going for technical merit to feel out the limits of 4k. The 3D walls actually weren’t terribly expensive, all things considered. I think they were worth the cost.

    From a gameplay standpoint, I should shrink the minimap way down so it becomes a secondary navigational tool rather than the primary one. Unfortunately, I couldn’t fit enough other interesting things in the maze to justify it, so I blew the map up to make the game easy to parse.

    The random maze generator was actually proportionally the most expensive. If I were going for pure fun factor, I should’ve dumped the mazes, hardcoded 10 floors or so, added in a basic item system and an endgame condition besides dying. 🙂

    I’m working on a full version of Dungeon Romp that addresses these issues outside of the 4k limit. 🙂

  6. Wow, I really liked your a-steroids4k game. It has a really interesting mechanic! Are you thinking of elaborating it into a bigger game? I would definitely like to play it if you do.

  7. Just thinking about this some more… One thing I think is really cool about it, in addition to the satisfying way you carve out blocks from the big shapes, is the sense of contrasting scale. The big blocks really move slowly but with great momentum, and they feel like giant ice bergs or space ships or something and you feel very small.

    I think this would be a lot of fun with multiplayer, in some sort of collaborative game. It would also be fun as a competitive free-for-all, or a team-based competition. I would really enjoy such a game if you’d be willing to make it. (and if you don’t, do you mind if I do?)

Comments are closed.