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	<title>Comments on: a winner is me.</title>
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	<link>http://prototyprally.com/a-winner-is-me/</link>
	<description>rapid prototyping of games using flash</description>
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		<title>By: axcho</title>
		<link>http://prototyprally.com/a-winner-is-me/comment-page-1/#comment-6239</link>
		<dc:creator>axcho</dc:creator>
		<pubDate>Sun, 22 Mar 2009 22:48:50 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=301#comment-6239</guid>
		<description>Just thinking about this some more... One thing I think is really cool about it, in addition to the satisfying way you carve out blocks from the big shapes, is the sense of contrasting scale. The big blocks really move slowly but with great momentum, and they feel like giant ice bergs or space ships or something and you feel very small.

I think this would be a lot of fun with multiplayer, in some sort of collaborative game. It would also be fun as a competitive free-for-all, or a team-based competition. I would really enjoy such a game if you&#039;d be willing to make it. (and if you don&#039;t, do you mind if I do?)</description>
		<content:encoded><![CDATA[<p>Just thinking about this some more&#8230; One thing I think is really cool about it, in addition to the satisfying way you carve out blocks from the big shapes, is the sense of contrasting scale. The big blocks really move slowly but with great momentum, and they feel like giant ice bergs or space ships or something and you feel very small.</p>
<p>I think this would be a lot of fun with multiplayer, in some sort of collaborative game. It would also be fun as a competitive free-for-all, or a team-based competition. I would really enjoy such a game if you&#8217;d be willing to make it. (and if you don&#8217;t, do you mind if I do?)</p>
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		<title>By: axcho</title>
		<link>http://prototyprally.com/a-winner-is-me/comment-page-1/#comment-6238</link>
		<dc:creator>axcho</dc:creator>
		<pubDate>Sun, 22 Mar 2009 22:45:16 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=301#comment-6238</guid>
		<description>Wow, I really liked your a-steroids4k game. It has a really interesting mechanic! Are you thinking of elaborating it into a bigger game? I would definitely like to play it if you do.</description>
		<content:encoded><![CDATA[<p>Wow, I really liked your a-steroids4k game. It has a really interesting mechanic! Are you thinking of elaborating it into a bigger game? I would definitely like to play it if you do.</p>
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		<title>By: Cory Petosky</title>
		<link>http://prototyprally.com/a-winner-is-me/comment-page-1/#comment-6236</link>
		<dc:creator>Cory Petosky</dc:creator>
		<pubDate>Thu, 19 Mar 2009 01:17:26 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=301#comment-6236</guid>
		<description>Congrats on your win! Your game was a lot of fun and technically very interesting. I&#039;m going to have to dig through the source and see what I can learn. If you have a pre-optimize, friendly-to-read version, I&#039;d certainly be interested. :)

I&#039;m the developer of Dungeon Romp 4k. I agree that game lacks a certain lasting fun factor, and I was mostly going for technical merit to feel out the limits of 4k. The 3D walls actually weren&#039;t terribly expensive, all things considered. I think they were worth the cost.

From a gameplay standpoint, I should shrink the minimap way down so it becomes a secondary navigational tool rather than the primary one. Unfortunately, I couldn&#039;t fit enough other interesting things in the maze to justify it, so I blew the map up to make the game easy to parse.

The random maze generator was actually proportionally the most expensive. If I were going for pure fun factor, I should&#039;ve dumped the mazes, hardcoded 10 floors or so, added in a basic item system and an endgame condition besides dying. :)

I&#039;m working on a full version of Dungeon Romp that addresses these issues outside of the 4k limit. :)</description>
		<content:encoded><![CDATA[<p>Congrats on your win! Your game was a lot of fun and technically very interesting. I&#8217;m going to have to dig through the source and see what I can learn. If you have a pre-optimize, friendly-to-read version, I&#8217;d certainly be interested. <img src='http://prototyprally.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I&#8217;m the developer of Dungeon Romp 4k. I agree that game lacks a certain lasting fun factor, and I was mostly going for technical merit to feel out the limits of 4k. The 3D walls actually weren&#8217;t terribly expensive, all things considered. I think they were worth the cost.</p>
<p>From a gameplay standpoint, I should shrink the minimap way down so it becomes a secondary navigational tool rather than the primary one. Unfortunately, I couldn&#8217;t fit enough other interesting things in the maze to justify it, so I blew the map up to make the game easy to parse.</p>
<p>The random maze generator was actually proportionally the most expensive. If I were going for pure fun factor, I should&#8217;ve dumped the mazes, hardcoded 10 floors or so, added in a basic item system and an endgame condition besides dying. <img src='http://prototyprally.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I&#8217;m working on a full version of Dungeon Romp that addresses these issues outside of the 4k limit. <img src='http://prototyprally.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Perlingon</title>
		<link>http://prototyprally.com/a-winner-is-me/comment-page-1/#comment-6235</link>
		<dc:creator>Perlingon</dc:creator>
		<pubDate>Tue, 17 Mar 2009 17:21:10 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=301#comment-6235</guid>
		<description>awesomeness in a jar! congratulations!</description>
		<content:encoded><![CDATA[<p>awesomeness in a jar! congratulations!</p>
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		<title>By: John Evans</title>
		<link>http://prototyprally.com/a-winner-is-me/comment-page-1/#comment-6234</link>
		<dc:creator>John Evans</dc:creator>
		<pubDate>Mon, 16 Mar 2009 19:44:32 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=301#comment-6234</guid>
		<description>Woo, congratulations! I still think 4k-steroids is the best of the competition. :) You&#039;re an optimizing maniac!</description>
		<content:encoded><![CDATA[<p>Woo, congratulations! I still think 4k-steroids is the best of the competition. <img src='http://prototyprally.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  You&#8217;re an optimizing maniac!</p>
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	<item>
		<title>By: Kian</title>
		<link>http://prototyprally.com/a-winner-is-me/comment-page-1/#comment-6233</link>
		<dc:creator>Kian</dc:creator>
		<pubDate>Mon, 16 Mar 2009 14:49:33 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=301#comment-6233</guid>
		<description>Congratulations! :D It&#039;s well deserved! See you soon! :D:D:D</description>
		<content:encoded><![CDATA[<p>Congratulations! <img src='http://prototyprally.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  It&#8217;s well deserved! See you soon! <img src='http://prototyprally.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> :D:D</p>
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	<item>
		<title>By: Erik</title>
		<link>http://prototyprally.com/a-winner-is-me/comment-page-1/#comment-6232</link>
		<dc:creator>Erik</dc:creator>
		<pubDate>Mon, 16 Mar 2009 10:16:39 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=301#comment-6232</guid>
		<description>Coolt, grattis!!!</description>
		<content:encoded><![CDATA[<p>Coolt, grattis!!!</p>
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