My brain hurts. There are instructions for how to play in the game. I sure hope it works. Goodnight ladies and gentlebeings.
The words for this game are by the way birds and pendulum.
Vote for this game on Experimental Gameplay Project
rapid prototyping of games using flash
My brain hurts. There are instructions for how to play in the game. I sure hope it works. Goodnight ladies and gentlebeings.
The words for this game are by the way birds and pendulum.
Vote for this game on Experimental Gameplay Project
This is my fifth and second last game. This time around the words were mushrooms and power. Grow as big and many fungi as you can in two minutes, anything above 1500 is a good score. The rules are in the game. Have a nice play.
Vote for this game on Experimental Gameplay Project
Wow. I spent the whole day, 12 hours or so working on this. It just never got done. Can’t polish a turd I guess. The game has some type of gameplay, but lacks both winning and loosing conditions.
You can however toy around with the parameters for the flocking. The pope and the cardinals can be moved around with your mouse.
Now I’m gonna go lie down or possibly play some Ico. Maybe both.
All done. A few hours late, but I really think it was worth it. This let’s you generate “radiation patterns” by changing the speed of rotation and lenght of the segments, click the question mark in the lower left corner for help.
It can draw all kinds of stuff, like:
A rocket: -1:50:3:50:-1:50
An owl: -3:50:-1:50:2:50
A heart: 1:40:-1:40:3:40:-1:80
Post your own patterns in the comments!

Here we go. This is my second game, I named it hovercrafty. The story goes like this:
You were out picking up pills in the nearby swamp, as usual. Then suddenly the steering on you hovercraft breaks, you’re forced to use the onboard grappling hook to latch onto the aptly placed anchors. Collect as many pills as you can in two minutes.
Here we go, the game’s done. Well. It’s sort of done anyway. I think i found some sort of gameplay here, It’d be nice to add in some tree management, watering them and keeping away bugs to grow better lumber. You control the ship with the arrow key, pick up trees with your crane and toss them with space. You get more points for tossing a tree into the vortex as opposed to just pulling it there, the longer the tree is tossed the more points you get. If you collide with the moon all your points are lost.
Vote for this game on Experimental Game Design Project
Heartbeat is a rhytm style game, insipred by the words blood pressure and hospital. The connection to blood pressure remains, but hospital got a bit lost on the way. It lacks proper scoring, much due to the problems I ran in to with getting flash to keep a beat. The scoring as it’s implemented now could’ve been less forgiving but there’s really no point since the beat drifts a bit.
The point of the game is to clear both sides from markers and passing the center bass-string in time with the beat.
Recent Comments
I'm picking up AS3 from learning C++, and I don't really understand what's going on with [Embed(source='../../assets/gardengnome.png')] private static const GfxGnome:Class; Is ...
Basically I just made sure the import was correct and that it extended bitmap instead of sprite, and it worked ...
@comment above me iv not done this tut yet but did another one earlier that used that trace thing, i didnt ...
what the fuck? it wont let me save the leek the I'm Alive message doesnt work either! im completely new to this ...
I like that one of your level screenshots appears to be a phallic shape, hah.