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	<title>prototyprally &#187; Rant</title>
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	<link>http://prototyprally.com</link>
	<description>rapid prototyping of games using flash</description>
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		<title>The post of shame.</title>
		<link>http://prototyprally.com/the-post-of-shame/</link>
		<comments>http://prototyprally.com/the-post-of-shame/#comments</comments>
		<pubDate>Sat, 22 Dec 2007 11:50:29 +0000</pubDate>
		<dc:creator>grapefrukt</dc:creator>
				<category><![CDATA[Rant]]></category>

		<guid isPermaLink="false">http://prototyprally.com/the-post-of-shame/</guid>
		<description><![CDATA[More than three months the last post. That&#8217;s just plain embarrassing.
My excuse is that I both got a job and moved in with my girlfriend. I could never have expected how little time I have to spend on making games.
I haven&#8217;t made a single game since my entry into the jayisgames ball physics compo, and [...]]]></description>
			<content:encoded><![CDATA[<p><a href='http://prototyprally.com/wp-content/uploads/2007/12/portraitlrg.jpg' title='portraitlrg.jpg'><img src='http://prototyprally.com/wp-content/uploads/2007/12/portraitsml.jpg' align='right' alt='portraitsml.jpg' /></a>More than three months the last post. That&#8217;s just plain embarrassing.<br />
My excuse is that I both got a job and moved in with my girlfriend. I could never have expected how little time I have to spend on making games.<br />
I haven&#8217;t made a single game since my entry into the <a href="http://jayisgames.com/archives/2007/10/cgdc4_heavy_metal_goreblood_extreme_of_death_800x.php">jayisgames ball physics compo</a>, and I didn&#8217;t even post about it here. Once again. The shame.</p>
<p>While I&#8217;ve been sitting on my ass both Petri of the often featured <a href="http://www.kloonigames.com/blog/">kloonigames </a>has managed to get nominated in IGF. To use a slightly worn word, <strong>AWESOME</strong>.</p>
<p>And as if that wasn&#8217;t enough of the awesomeness, Ron and Kyle of <a href="http://2dboy.com/">2Dboy </a>and their World of goo got nominated too. </p>
<p>And while these boys have been hard at work I&#8217;ve been making quizzes (I make disturbing amount of those at work). I think i went wrong somewhere. Maybe I&#8217;ll feel better if I go to GDC in febuary and kick their asses. Too bad it&#8217;d cost a small fortune. </p>
<p>I&#8217;ll just make a game to mock them instead. </p>
<p>In the time I don&#8217;t have.<br />
Dammit.</p>
<p>It seems I can&#8217;t beat you this time. </p>
<p>But you haven&#8217;t seen the last of me I assure you!</p>
<p>[INSERT DIABOLICAL LAUGHTER HERE]</p>
<p>(to help this post from not totally sucking, i&#8217;ve attached a picture of me dressed as a gameboy. enjoy.)</p>
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		<title>Finding the game.</title>
		<link>http://prototyprally.com/finding-the-game/</link>
		<comments>http://prototyprally.com/finding-the-game/#comments</comments>
		<pubDate>Fri, 24 Aug 2007 10:17:45 +0000</pubDate>
		<dc:creator>grapefrukt</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rant]]></category>

		<guid isPermaLink="false">http://prototyprally.com/finding-the-game/</guid>
		<description><![CDATA[The way I make games is that first I make a prototype (this is prototyprally after all). Using that I try to find an amusing mechanic, something that makes you smile when you play with it. Normally this isn&#8217;t actually all that hard, especially when you&#8217;re doing something with physics as it tends to be [...]]]></description>
			<content:encoded><![CDATA[<p><a href='http://prototyprally.com/wp-content/uploads/2007/08/whale2_lrg.gif' title='Whale game development thumbnail'><img src='http://prototyprally.com/wp-content/uploads/2007/08/whale2_tmb.gif' alt='Whale game development thumbnail' align="left" /></a>The way I make games is that first I make a prototype (this is prototyprally after all). Using that I try to find an amusing mechanic, something that makes you smile when you play with it. Normally this isn&#8217;t actually all that hard, especially when you&#8217;re doing something with physics as it tends to be reasonably emergent. With some fiddling you can find a few interesting mechanics without too much hassle.<br />
The hard part is making it more than a toy. </p>
<p>This is where I&#8217;m at with this game now. It&#8217;s pretty fun as a toy, and it&#8217;s great fun to spawn in a hundred boats and just smash them, but it&#8217;s not quite a game yet. But it&#8217;ll get there. </p>
<p>My biggest problem right now is resisting the urge to add in even more complicated stuff, blooming and motion blur are two things I&#8217;m pretty confident I could put in there without completely killing performance. I&#8217;ve also had some problems with my constraint system (used for ropes and such) so that would need a slight rewrite too. But if I&#8217;m to complete this within the coming weeks I can&#8217;t do that stuff, I need to focus on the actual game. </p>
<p>And once the game&#8217;s done there&#8217;s menus, possibly high scores and that whole thing. And that takes alot of time, I learned that the hard way for <a href="http://prototyprally.com/eater-of-worlds/">Eater of Worlds</a>, it was supposed to take five weeks, but the highscores and challenge system took two whole weeks on their own pushing the development time to seven weeks total.</p>
<p>Well. Enough with the whining. <a href="http://www.flashdevelop.org/community/">FlashDevelop</a>, which I plugged in my last post is truly awesome. I hope to be able do a quick little tutorial for how to setup the whole thing for game development. </p>
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		<title>Time flies. Fast.</title>
		<link>http://prototyprally.com/time-flies-fast/</link>
		<comments>http://prototyprally.com/time-flies-fast/#comments</comments>
		<pubDate>Sun, 18 Mar 2007 16:27:47 +0000</pubDate>
		<dc:creator>grapefrukt</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rant]]></category>

		<guid isPermaLink="false">http://prototyprally.com/time-flies-fast/</guid>
		<description><![CDATA[Wow. I&#8217;ve been fiddling about with my latest game for what i thought was about a week, turns out it&#8217;s been more than a month since my last post. Oops.
Well, the time in between hasn&#8217;t been entirely uneventful. The main reason I don&#8217;t post here as much lately is my final project that takes up [...]]]></description>
			<content:encoded><![CDATA[<p>Wow. I&#8217;ve been fiddling about with my latest game for what i thought was about a week, turns out it&#8217;s been more than a month since my last post. Oops.</p>
<p>Well, the time in between hasn&#8217;t been entirely uneventful. The main reason I don&#8217;t post here as much lately is my final project that takes up a good 9 hours a day, combine that with the potent distractions such as Castlevania and God of War 2, there&#8217;s not much time left for the poor blog. But enough with the excuses for now.</p>
<p><a href="http://prototyprally.com/wp-content/uploads/2007/03/screenshot.jpg" title="Screenshot"><img src="http://prototyprally.com/wp-content/uploads/2007/03/screenshot.thumbnail.jpg" alt="Screenshot" align="right" /></a>We&#8217;re about two weeks from a beta of the game, and it&#8217;s coming together very nicely.  If you&#8217;re interested in being a beta tester once we get that far, please drop me an <a href="mailto:grapefrukt@grapefrukt.com">email</a>. Somehow it never seizes to amaze what you can accomplish in a couple of weeks when you&#8217;re six people instead of just one.</p>
<p><a href="http://prototyprally.com/wp-content/uploads/2007/03/game4.gif" title="bombs"><img src="http://prototyprally.com/wp-content/uploads/2007/03/game4.thumbnail.gif" alt="bombs" align="left" /></a>I have another little game in the works, well, actually it&#8217;s all done. I&#8217;m struggling with getting my new highscore thingie working properly. The one I have for flashpipes is working out great, but it&#8217;s a bit of a bummer that the top fifty places or so are the three same people <img src='http://prototyprally.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
So once I get that done (which should be within a few days) there&#8217;ll be a new game up here.</p>
<p>In other news, <a href="http://www.kloonigames.com/blog/">Petri </a>got to go to the GDC. That gives me mixed feelings, partly I&#8217;m glad for him, partly I&#8217;m so jealous my arms are about to fall of.<br />
Well, I&#8217;ll go next year, by then I should be rich and famous enough.</p>
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		<title>The game has a name.</title>
		<link>http://prototyprally.com/the-game-has-a-name/</link>
		<comments>http://prototyprally.com/the-game-has-a-name/#comments</comments>
		<pubDate>Wed, 06 Dec 2006 13:47:31 +0000</pubDate>
		<dc:creator>grapefrukt</dc:creator>
				<category><![CDATA[Log]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Rant]]></category>

		<guid isPermaLink="false">http://prototyprally.com/the-game-has-a-name/</guid>
		<description><![CDATA[I decided on the name for my game today. Eater of worlds.
The release is drawing near, though I don&#8217;t dare to set an actual date just yet. I have a presentation for it in 47 hours (omg!), but I doubt it&#8217;ll hit the internets before that.
I have finished the first level, and only some level [...]]]></description>
			<content:encoded><![CDATA[<p>I decided on the name for my game today. Eater of worlds.<br />
The release is drawing near, though I don&#8217;t dare to set an actual date just yet. I have a presentation for it in 47 hours (omg!), but I doubt it&#8217;ll hit the internets before that.<br />
I have finished the first level, and only some level design is missing from the second one. The third level is still MIA.<br />
I&#8217;d absolutely love to make a level editor for this game and let everyone add their own stuff to their own music. That would be awesome, but that&#8217;s another two weeks of development, at least. So no go for that. </p>
<p><img id="image66" src="http://prototyprally.com/wp-content/uploads/2006/12/logo.png" alt="Eater of Worlds logo" /></p>
<p><strong>In other news: </strong><br />
This whole Web 2.0 (and/or mod community) thing with user generated content is so exciting, I think my next project will be something that involves the players a bit more. I mean, procedural content is cool and all, but if you get actual people doing content that <em>has </em>to be better.<br />
<a href="http://lostgarden.com/2006/05/viki-visual-wiki-design.html">Lost garden has an article on this</a>.</p>
<p>The wiimote for PC is making real progress, read more on <a href="http://wiihacks.blogspot.com/">Wii Hacks</a>, watch the cool video on <a href="http://www.youtube.com/watch?v=asY_I8y6C0M">YouTube</a> and wait for <a href="http://www.wiili.org/">WiiLi</a> to get back up.</p>
<p>And also, the wii-browser will support Flash. YES! I read it on a feed from opera.com somewhere, but I can&#8217;t find it right now.<br />
Let&#8217;s just hope it&#8217;s proper flash and not Flash 5 or something.</p>
<p>And while I&#8217;m at it, <a href="http://www.kloonigames.com/blog/games/cacodemon/">Kloonigames </a>has a new game up. Go check it out.</p>
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		<title>More work?</title>
		<link>http://prototyprally.com/more-work/</link>
		<comments>http://prototyprally.com/more-work/#comments</comments>
		<pubDate>Tue, 21 Nov 2006 02:48:24 +0000</pubDate>
		<dc:creator>grapefrukt</dc:creator>
				<category><![CDATA[Log]]></category>
		<category><![CDATA[Rant]]></category>

		<guid isPermaLink="false">http://prototyprally.com/more-work/</guid>
		<description><![CDATA[As I&#8217;m into the third week of coding the game is getting a bit big. When trying to find stuff in the almost 700 lines of code, almost all of it in one single frame, it gets a bit frustrating. I remembered reading something about a Flash IDE, kinda like Visual Studio, but for flash.
I&#8217;ve [...]]]></description>
			<content:encoded><![CDATA[<p><a class="imagelink" href="http://prototyprally.com/wp-content/uploads/2006/11/app_mtasc_checking.gif" title="FlashDevelop"><img id="image60" src="http://prototyprally.com/wp-content/uploads/2006/11/app_mtasc_checking.thumbnail.gif" alt="FlashDevelop" align="right" style="margin: 0 0 10px 20px;" /></a>As I&#8217;m into the third week of coding the game is getting a bit big. When trying to find stuff in the almost 700 lines of code, almost all of it in one single frame, it gets a bit frustrating. I remembered reading something about a Flash IDE, kinda like Visual Studio, but for flash.<br />
I&#8217;ve used these types of software before, and the added organization really speeds up the workflow. </p>
<p>Turns out the program I had read about was <a href="http://www.flashdevelop.org/community/">FlashDevelop</a>. It&#8217;s <strong>real</strong> awesome. I did a quick try to move my game to it, but it does need a bit more object oriented and strict code than I&#8217;ve been using. I will however use it for whatever I do next, and I&#8217;ve moved smaller projects into it already. </p>
<p>And the best part is that it&#8217;s all Open Source, I really like where this is going.</p>
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		<title>Flash. Slow as lightning?</title>
		<link>http://prototyprally.com/flash-slow-as-lightning/</link>
		<comments>http://prototyprally.com/flash-slow-as-lightning/#comments</comments>
		<pubDate>Fri, 17 Nov 2006 14:13:34 +0000</pubDate>
		<dc:creator>grapefrukt</dc:creator>
				<category><![CDATA[Log]]></category>
		<category><![CDATA[Rant]]></category>

		<guid isPermaLink="false">http://prototyprally.com/flash-slow-as-lightning/</guid>
		<description><![CDATA[
Flash is a weird beast. Things you expect to be fast are slow and vice versa. With this project I&#8217;m really pushing the limits performance wise. And also, running the game in a browser gives a good 10-30% decrease in fps.
It&#8217;s a real downer when you&#8217;ve got tons of ideas for cool effects you want [...]]]></description>
			<content:encoded><![CDATA[<p><a class="imagelink" href="http://prototyprally.com/wp-content/uploads/2006/11/optimizepicture.gif" title="Optimizing picture"><img id="image58" src="http://prototyprally.com/wp-content/uploads/2006/11/optimizepicture.thumbnail.gif" alt="Optimizing picture" align="right" style="margin: 0 0 10px 20px;" /></a><br />
Flash is a weird beast. Things you expect to be fast are slow and vice versa. With this project I&#8217;m really pushing the limits performance wise. And also, running the game in a browser gives a good 10-30% decrease in fps.<br />
It&#8217;s a real downer when you&#8217;ve got tons of ideas for cool effects you want to do, but there&#8217;s just not enough speed to do it.<br />
But with AS3 right around the corner speed is coming, i mean, if you can do a <a href="http://www.osflash.org/fc64">C64 emulator</a> you can do almost anything.</p>
<p>A really good resource for optimizing flash is http://flasm.sourceforge.net/ </p>
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		<title>Back in black.</title>
		<link>http://prototyprally.com/back-in-black/</link>
		<comments>http://prototyprally.com/back-in-black/#comments</comments>
		<pubDate>Fri, 10 Nov 2006 15:31:26 +0000</pubDate>
		<dc:creator>grapefrukt</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rant]]></category>

		<guid isPermaLink="false">http://prototyprally.com/back-in-black/</guid>
		<description><![CDATA[Wow. It&#8217;s been almost a month since my last post, my internship took up most of my time for the last four weeks. But now I&#8217;m back home and hungry for making some games.
I decided to scrap the multiplayer Moonlumber project, multiplayer action games are damn tricky.
I will however make a bigger game this time, [...]]]></description>
			<content:encoded><![CDATA[<p><a class="imagelink" href="http://prototyprally.com/wp-content/uploads/2006/11/sneakpeak.jpg" title="sneak preview"><img id="image55" src="http://prototyprally.com/wp-content/uploads/2006/11/sneakpeak.thumbnail.jpg" alt="sneak preview" align="right" style="margin: 0 0 10px 20px;" /></a>Wow. It&#8217;s been almost a month since my last post, my internship took up most of my time for the last four weeks. But now I&#8217;m back home and hungry for making some games.<br />
I decided to scrap the multiplayer Moonlumber project, multiplayer action games are damn tricky.<br />
I will however make a bigger game this time, I have a bit of a head start since it&#8217;s a prototype I&#8217;ve been working on for some time. I don&#8217;t want to reveal too much about the game just yet, the release won&#8217;t be for a few weeks yet.</p>
<p>What I can reveal is that it will be most awesome.</p>
<p>And while we&#8217;re on the topic of awesome you really should check out <a href="http://www.kloonigames.com/blog/general/another-bunch-of-articles-about-rapid-game-prototyping/">Kloonigames recent post on rapid prototyping</a>. Partly because it features stuff written by me, but there&#8217;s some actual relevant stuff in there too.</p>
<p>I&#8217;ve also managed to get my games on a few other sites, <a href="http://www.playaholics.com/">Playaholics</a> and <a href="http://www.mousebreaker.com/">Mousebreaker</a>. If you&#8217;re running a similar sites the games are still available for licensing.</p>
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		<title>Game 6, Oh happy night.</title>
		<link>http://prototyprally.com/game-6-oh-happy-night/</link>
		<comments>http://prototyprally.com/game-6-oh-happy-night/#comments</comments>
		<pubDate>Thu, 28 Sep 2006 00:17:21 +0000</pubDate>
		<dc:creator>grapefrukt</dc:creator>
				<category><![CDATA[Log]]></category>
		<category><![CDATA[Rant]]></category>

		<guid isPermaLink="false">http://prototyprally.com/game-6-oh-happy-night/</guid>
		<description><![CDATA[Okay. My game just collapsed on itself, det &#8220;buggar som en dansskola&#8221; as you would say in swedish. It&#8217;s now 2:13am. That is a bad thing. These are the times when you curse the fact that ActionScript doesn&#8217;t have a regular compiler that whines when you do stupid stuff, it just ignores it and hopes [...]]]></description>
			<content:encoded><![CDATA[<p>Okay. My game just collapsed on itself, det &#8220;buggar som en dansskola&#8221; as you would say in swedish. It&#8217;s now 2:13am. That is a bad thing. These are the times when you curse the fact that ActionScript doesn&#8217;t have a regular compiler that whines when you do stupid stuff, it just ignores it and hopes it&#8217;ll work anyway.<br />
Dammit.<br />
I&#8217;ll give this &#8217;til 3am and if it&#8217;s not done by then I&#8217;ll give up and finish it tomorrow.</p>
<p><strong>4 minutes later or so:</strong><br />
It&#8217;s working again, found a retarded little error once I actually stopped to think. I still miss proper error handling though. Would make me a happier man.</p>
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		<title>Game 4, get on with it!</title>
		<link>http://prototyprally.com/game-4-get-on-with-it/</link>
		<comments>http://prototyprally.com/game-4-get-on-with-it/#comments</comments>
		<pubDate>Tue, 19 Sep 2006 16:05:03 +0000</pubDate>
		<dc:creator>grapefrukt</dc:creator>
				<category><![CDATA[Log]]></category>
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		<guid isPermaLink="false">http://prototyprally.com/game-4-get-on-with-it/</guid>
		<description><![CDATA[Man. I just keep working and working on this game and it never gets done, it&#8217;s more than twice the amount of code compared to my last game (this has 300+ lines of code). I&#8217;m gonna go get something to drink now and do a final push to get this damn game done.
]]></description>
			<content:encoded><![CDATA[<p><a class="imagelink" href="http://prototyprally.com/wp-content/uploads/2006/09/popeatron2084.gif" title="Flocking simulation, yet again"><img id="image25" src="http://prototyprally.com/wp-content/uploads/2006/09/popeatron2084.thumbnail.gif" alt="Flocking simulation, yet again" align="right" style="margin-left:10px"/></a>Man. I just keep working and working on this game and it never gets done, it&#8217;s more than twice the amount of code compared to my last game (this has 300+ lines of code). I&#8217;m gonna go get something to drink now and do a final push to get this damn game done.</p>
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		<title>Game 4</title>
		<link>http://prototyprally.com/game-4/</link>
		<comments>http://prototyprally.com/game-4/#comments</comments>
		<pubDate>Mon, 18 Sep 2006 12:02:43 +0000</pubDate>
		<dc:creator>grapefrukt</dc:creator>
				<category><![CDATA[Log]]></category>
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		<guid isPermaLink="false">http://prototyprally.com/game-4/</guid>
		<description><![CDATA[A new week and a new game. The start of game 4 wich should&#8217;ve been last friday was a bit delayed for personal reasons, but after working a few hours this weekend i&#8217;m back on track. The new words are pope and traffic jam. My plan was to make a &#8220;god game&#8221; where you help [...]]]></description>
			<content:encoded><![CDATA[<p><a class="imagelink" href="http://prototyprally.com/wp-content/uploads/2006/09/flocking.gif" title="Flocking simulation"><img id="image21" src="http://prototyprally.com/wp-content/uploads/2006/09/flocking.thumbnail.gif" alt="Flocking simulation" align="right" style="margin-left: 10px;" /></a>A new week and a new game. The start of game 4 wich should&#8217;ve been last friday was a bit delayed for personal reasons, but after working a few hours this weekend i&#8217;m back on track. The new words are <em><a href="http://img1.travelblog.org/Photos/9835/45065/f/241088-what-up-pope-0.jpg">pope</a></em> and <em>traffic jam</em>. My plan was to make a &#8220;god game&#8221; where you help the pope in his neat car navigate through a mass of people, cars or something.<br />
I did some reading up on flocking behaviour because I figured that&#8217;d be a nice emergent system much like the springs/IK stuff I&#8217;ve used in previous games. Pretty soon I found <a href="http://www.red3d.com/cwr/boids/">Boids</a>. A very neat way of simulating flock/school behaviour, i also found some <a href="http://www.vergenet.net/~conrad/boids/pseudocode.html">pseudocode </a>wich greatly helped in implementing the technique in flash. </p>
<p>However there is a problem, it&#8217;s too slow for what I originally inteded to use it for. I barely get 25fps with pink box graphics and 20 boids flying around. I wanted alot more.<br />
I did manage to push the fps a bit by using various <a href="http://www.gotoandplay.it/_articles/2004/01/as_optimizations.php">optimizing techniques</a>, but it&#8217;s still not fast enough. I think I might be able to get it a bit faster, but my original idea of a car traveling through tons of people won&#8217;t be doable anyways. </p>
<p>I might do a spin on angry muslims chasing the pope, a bit of politics in your games makes for interesting results.</p>
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		<title>Here we go.</title>
		<link>http://prototyprally.com/here-we-go/</link>
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		<pubDate>Fri, 01 Sep 2006 10:37:55 +0000</pubDate>
		<dc:creator>grapefrukt</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rant]]></category>

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		<description><![CDATA[So. First of all I want to say sorry to the internet, I promised myself I&#8217;d never get a blog. Seems I was wrong, but let&#8217;s stop the blogginess here.
It all began a few days ago when I was to start a new 20 week course, at first I thought I&#8217;d learn shader programming, but [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.experimentalgameplay.com/"><img align="right" id="image3" alt="Experimental gameplay project." style="margin-left: 10px" src="http://prototyprally.com/wp-content/uploads/2006/09/experimental.jpg" /></a>So. First of all I want to say sorry to the internet, I promised myself I&#8217;d never get a blog. Seems I was wrong, but let&#8217;s stop the blogginess here.</p>
<p>It all began a few days ago when I was to start a new 20 week course, at first I thought I&#8217;d learn <a target="_blank" href="http://www.shaderx2.com/">shader programming</a>, but that seemed pretty boring. But then I remebered the neat games they made over at <a target="_blank" href="http://www.experimentalgameplay.com/">Experimental Gameplay Project.</a></p>
<p><a target="_blank" href="http://www.experimentalgameplay.com/"> </a>I wanted to focus a bit more on coming up with ideas, as I&#8217;m primarily a game designer, not a programmer, so I&#8217;m doing one game every three days for five weeks (give or take a few days).</p>
<p><a target="_blank" href="http://www.experimentalgameplay.com/"> </a>The inspiration for each game is taken from two words wich i choose freely from the swedish newspaper <a target="_blank" href="http://www.svd.se">Svenska Dagbladet</a>, I can only choose the words once I start making the game, this prohibits me from thinking about my next game whilst working on the current one.</p>
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