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	<title>Comments for prototyprally</title>
	<atom:link href="http://prototyprally.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://prototyprally.com</link>
	<description>rapid prototyping of games using flash</description>
	<lastBuildDate>Tue, 09 Mar 2010 23:48:54 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
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		<item>
		<title>Comment on isotope2 by hoopdee</title>
		<link>http://prototyprally.com/isotope2/comment-page-12/#comment-7207</link>
		<dc:creator>hoopdee</dc:creator>
		<pubDate>Tue, 09 Mar 2010 23:48:54 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/isotope2/#comment-7207</guid>
		<description>2.5:50:0.8:50</description>
		<content:encoded><![CDATA[<p>2.5:50:0.8:50</p>
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	</item>
	<item>
		<title>Comment on isotope2 by hoopdee</title>
		<link>http://prototyprally.com/isotope2/comment-page-12/#comment-7206</link>
		<dc:creator>hoopdee</dc:creator>
		<pubDate>Tue, 09 Mar 2010 23:48:28 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/isotope2/#comment-7206</guid>
		<description>2.5:50:0.8:50


A BALL OF YARN. YES I CAPS LOCKED!</description>
		<content:encoded><![CDATA[<p>2.5:50:0.8:50</p>
<p>A BALL OF YARN. YES I CAPS LOCKED!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on MGAS3FD 6: Click it like it&#8217;s hot by b</title>
		<link>http://prototyprally.com/mgas3fd-6-click-it-like-its-hot/comment-page-1/#comment-7205</link>
		<dc:creator>b</dc:creator>
		<pubDate>Mon, 08 Mar 2010 06:16:37 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=306#comment-7205</guid>
		<description>These are great, two thumbs up!</description>
		<content:encoded><![CDATA[<p>These are great, two thumbs up!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Moonlumber by Sam</title>
		<link>http://prototyprally.com/moonlumber/comment-page-1/#comment-7204</link>
		<dc:creator>Sam</dc:creator>
		<pubDate>Sun, 07 Mar 2010 18:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/moonlumber/#comment-7204</guid>
		<description>How does one exactly &quot;toss&quot; a tree?</description>
		<content:encoded><![CDATA[<p>How does one exactly &#8220;toss&#8221; a tree?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on glorg by poopie</title>
		<link>http://prototyprally.com/glorg/comment-page-1/#comment-7203</link>
		<dc:creator>poopie</dc:creator>
		<pubDate>Sat, 06 Mar 2010 13:01:03 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=398#comment-7203</guid>
		<description>When can we download it please mate</description>
		<content:encoded><![CDATA[<p>When can we download it please mate</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on glorg by james</title>
		<link>http://prototyprally.com/glorg/comment-page-1/#comment-7199</link>
		<dc:creator>james</dc:creator>
		<pubDate>Sun, 28 Feb 2010 06:19:31 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=398#comment-7199</guid>
		<description>haha ur game has the same name as my death metal band. looks mad fun</description>
		<content:encoded><![CDATA[<p>haha ur game has the same name as my death metal band. looks mad fun</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on MGAS3FD 2: The Beginning by BojoXZ</title>
		<link>http://prototyprally.com/making-games-in-actionscript-3-using-flashdevelop-part-2-the-beginning/comment-page-1/#comment-7198</link>
		<dc:creator>BojoXZ</dc:creator>
		<pubDate>Sun, 28 Feb 2010 04:50:39 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=159#comment-7198</guid>
		<description>This was the answer that helped me out.. Thanks Anonymous fellow

Anonymous
February 23, 2010 at 06:22
If you explicitly download the flash debug player (flashplayer_10_sa_debug.exe), you can copy it anywhere convenient and point FlashDevelop at it under:

Tools-&gt;Program Settings-&gt;Flash Viewer-&gt;External Player Path

Then, make sure you specify that the project should use the external player:

Project-&gt;Properties-&gt;Test Movie should be “Play in external player”</description>
		<content:encoded><![CDATA[<p>This was the answer that helped me out.. Thanks Anonymous fellow</p>
<p>Anonymous<br />
February 23, 2010 at 06:22<br />
If you explicitly download the flash debug player (flashplayer_10_sa_debug.exe), you can copy it anywhere convenient and point FlashDevelop at it under:</p>
<p>Tools-&gt;Program Settings-&gt;Flash Viewer-&gt;External Player Path</p>
<p>Then, make sure you specify that the project should use the external player:</p>
<p>Project-&gt;Properties-&gt;Test Movie should be “Play in external player”</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on MGAS3FD 5: Enter the frame by Jens</title>
		<link>http://prototyprally.com/mgas3fd-5-enter-the-frame/comment-page-1/#comment-7197</link>
		<dc:creator>Jens</dc:creator>
		<pubDate>Wed, 24 Feb 2010 23:05:55 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=268#comment-7197</guid>
		<description>This is my code, if it would help:

package com.grapefrukt.tutorial.supergame {
 
	import com.grapefrukt.tutorial.supergame.enemies.Enemy;
	import flash.display.Sprite;
	import flash.events.Event
	
	public class Main extends Sprite {
		
		public var enemy:Enemy;
				
		 	private function handleEnterFrame(e:Event):void {
				enemy.x += 1;
				enemy.y = mouseY
				}
		
		public function Main():void {
			enemy = new Enemy();
			addChild(enemy)
			this.x = Math.random() * 500
			this.y = 300;
			enemy.rotation = 90
			addEventListener(Event.ENTER_FRAME, handleEnterFrame);
		}
		
	}
 
}</description>
		<content:encoded><![CDATA[<p>This is my code, if it would help:</p>
<p>package com.grapefrukt.tutorial.supergame {</p>
<p>	import com.grapefrukt.tutorial.supergame.enemies.Enemy;<br />
	import flash.display.Sprite;<br />
	import flash.events.Event</p>
<p>	public class Main extends Sprite {</p>
<p>		public var enemy:Enemy;</p>
<p>		 	private function handleEnterFrame(e:Event):void {<br />
				enemy.x += 1;<br />
				enemy.y = mouseY<br />
				}</p>
<p>		public function Main():void {<br />
			enemy = new Enemy();<br />
			addChild(enemy)<br />
			this.x = Math.random() * 500<br />
			this.y = 300;<br />
			enemy.rotation = 90<br />
			addEventListener(Event.ENTER_FRAME, handleEnterFrame);<br />
		}</p>
<p>	}</p>
<p>}</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on MGAS3FD 2: The Beginning by Anonymous</title>
		<link>http://prototyprally.com/making-games-in-actionscript-3-using-flashdevelop-part-2-the-beginning/comment-page-1/#comment-7196</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Tue, 23 Feb 2010 04:22:38 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=159#comment-7196</guid>
		<description>If you explicitly download the flash debug player (flashplayer_10_sa_debug.exe), you can copy it anywhere convenient and point FlashDevelop at it under: 

Tools-&gt;Program Settings-&gt;Flash Viewer-&gt;External Player Path

Then, make sure you specify that the project should use the external player:

Project-&gt;Properties-&gt;Test Movie should be &quot;Play in external player&quot;</description>
		<content:encoded><![CDATA[<p>If you explicitly download the flash debug player (flashplayer_10_sa_debug.exe), you can copy it anywhere convenient and point FlashDevelop at it under: </p>
<p>Tools-&gt;Program Settings-&gt;Flash Viewer-&gt;External Player Path</p>
<p>Then, make sure you specify that the project should use the external player:</p>
<p>Project-&gt;Properties-&gt;Test Movie should be &#8220;Play in external player&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on MGAS3FD 2: The Beginning by A person</title>
		<link>http://prototyprally.com/making-games-in-actionscript-3-using-flashdevelop-part-2-the-beginning/comment-page-1/#comment-7195</link>
		<dc:creator>A person</dc:creator>
		<pubDate>Tue, 23 Feb 2010 02:00:21 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=159#comment-7195</guid>
		<description>@another person

It could be possible that the .swf files aren&#039;t being associated with the debugger.  Make sure the debugger is associated with the .swf files.</description>
		<content:encoded><![CDATA[<p>@another person</p>
<p>It could be possible that the .swf files aren&#8217;t being associated with the debugger.  Make sure the debugger is associated with the .swf files.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on MGAS3FD 2: The Beginning by Mako</title>
		<link>http://prototyprally.com/making-games-in-actionscript-3-using-flashdevelop-part-2-the-beginning/comment-page-1/#comment-7194</link>
		<dc:creator>Mako</dc:creator>
		<pubDate>Sun, 21 Feb 2010 21:57:08 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=159#comment-7194</guid>
		<description>How do i make FlashDevelop open the debugger instead of the regular Flash player? I renamed the debugger flash player and switched them in the adobe flash cs4 folder and it works, but I don&#039;t think that&#039;s right... Thanks for your time!</description>
		<content:encoded><![CDATA[<p>How do i make FlashDevelop open the debugger instead of the regular Flash player? I renamed the debugger flash player and switched them in the adobe flash cs4 folder and it works, but I don&#8217;t think that&#8217;s right&#8230; Thanks for your time!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on MGAS3FD 5: Enter the frame by Ohno</title>
		<link>http://prototyprally.com/mgas3fd-5-enter-the-frame/comment-page-1/#comment-7193</link>
		<dc:creator>Ohno</dc:creator>
		<pubDate>Sun, 21 Feb 2010 02:59:55 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=268#comment-7193</guid>
		<description>Yeah, ditto, I can&#039;t get mine to move either. Really wish you had uploaded the project for this one, I&#039;m totally lost.</description>
		<content:encoded><![CDATA[<p>Yeah, ditto, I can&#8217;t get mine to move either. Really wish you had uploaded the project for this one, I&#8217;m totally lost.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on MGAS3FD 5: Enter the frame by w33n</title>
		<link>http://prototyprally.com/mgas3fd-5-enter-the-frame/comment-page-1/#comment-7192</link>
		<dc:creator>w33n</dc:creator>
		<pubDate>Sat, 20 Feb 2010 13:14:59 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=268#comment-7192</guid>
		<description>Gah, another thing, I can&#039;t get my gnome to move.
Doesn&#039;t do anything.</description>
		<content:encoded><![CDATA[<p>Gah, another thing, I can&#8217;t get my gnome to move.<br />
Doesn&#8217;t do anything.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on MGAS3FD 5: Enter the frame by w33n</title>
		<link>http://prototyprally.com/mgas3fd-5-enter-the-frame/comment-page-1/#comment-7191</link>
		<dc:creator>w33n</dc:creator>
		<pubDate>Sat, 20 Feb 2010 13:10:35 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=268#comment-7191</guid>
		<description>Nevermind, I realized I had to place &quot;private function handleEnterFrame(e:Event):void {
	trace(&quot;enter the frame!&quot;);
}&quot; above the constructor.</description>
		<content:encoded><![CDATA[<p>Nevermind, I realized I had to place &#8220;private function handleEnterFrame(e:Event):void {<br />
	trace(&#8220;enter the frame!&#8221;);<br />
}&#8221; above the constructor.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on MGAS3FD 5: Enter the frame by w33n</title>
		<link>http://prototyprally.com/mgas3fd-5-enter-the-frame/comment-page-1/#comment-7190</link>
		<dc:creator>w33n</dc:creator>
		<pubDate>Sat, 20 Feb 2010 13:09:03 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=268#comment-7190</guid>
		<description>I don&#039;t know what I&#039;m doing wrong, but no matter how many times I start over, it keeps giving me the &quot;The private attribute may be used only on class property definitions.&quot; error.

What am I doing wrong?
I already imported flash.events.Event, and I followed the tutorial 100%.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know what I&#8217;m doing wrong, but no matter how many times I start over, it keeps giving me the &#8220;The private attribute may be used only on class property definitions.&#8221; error.</p>
<p>What am I doing wrong?<br />
I already imported flash.events.Event, and I followed the tutorial 100%.</p>
]]></content:encoded>
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