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	<title>Comments for prototyprally</title>
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	<link>http://prototyprally.com</link>
	<description>rapid prototyping of games using flash</description>
	<lastBuildDate>Thu, 29 Dec 2011 04:05:59 +0000</lastBuildDate>
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		<title>Comment on Super Moustache Generator 500 by Kristal</title>
		<link>http://prototyprally.com/super-moustache-generator-500/#comment-10513</link>
		<dc:creator>Kristal</dc:creator>
		<pubDate>Thu, 29 Dec 2011 04:05:59 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/super-moustache-generator-500/#comment-10513</guid>
		<description>this is amazing.Gonna use it to make some simple wall art!</description>
		<content:encoded><![CDATA[<p>this is amazing.Gonna use it to make some simple wall art!</p>
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		<title>Comment on MGAS3FD 1: The Setup by Flash Development 101 &#171; Japskua&#039;s blog</title>
		<link>http://prototyprally.com/making-games-in-actionscript-3-using-flashdevelop-part-1-the-setup/#comment-10219</link>
		<dc:creator>Flash Development 101 &#171; Japskua&#039;s blog</dc:creator>
		<pubDate>Thu, 15 Dec 2011 11:40:16 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=149#comment-10219</guid>
		<description>[...] up. Time for some real action (to learn some basics!). Google google google&#8230;. and I found: http://prototyprally.com/making-games-in-actionscript-3-using-flashdevelop-part-1-the-setup/. This link starts with the same how to install, but then quickly moves to introduce some basics of [...]</description>
		<content:encoded><![CDATA[<p>[...] up. Time for some real action (to learn some basics!). Google google google&#8230;. and I found: http://prototyprally.com/making-games-in-actionscript-3-using-flashdevelop-part-1-the-setup/. This link starts with the same how to install, but then quickly moves to introduce some basics of [...]</p>
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		<title>Comment on MGAS3FD 6: Click it like it&#039;s hot by Anon</title>
		<link>http://prototyprally.com/mgas3fd-6-click-it-like-its-hot/#comment-10146</link>
		<dc:creator>Anon</dc:creator>
		<pubDate>Sun, 11 Dec 2011 23:36:08 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=306#comment-10146</guid>
		<description>Correction: Just found the download at the top of part 6. It displays the graphics, but nothing moves. Don&#039;t know why it threw an error before as I can&#039;t see any difference in the code or folder structure.</description>
		<content:encoded><![CDATA[<p>Correction: Just found the download at the top of part 6. It displays the graphics, but nothing moves. Don&#8217;t know why it threw an error before as I can&#8217;t see any difference in the code or folder structure.</p>
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	<item>
		<title>Comment on MGAS3FD 6: Click it like it&#039;s hot by Anon</title>
		<link>http://prototyprally.com/mgas3fd-6-click-it-like-its-hot/#comment-10145</link>
		<dc:creator>Anon</dc:creator>
		<pubDate>Sun, 11 Dec 2011 23:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=306#comment-10145</guid>
		<description>Stopped working in part 4. Even the downloaded code does not work &amp; no downloads in the final parts. &quot;Error: Unable to transcode ../../../../../../assets/gardengnome.png&quot;. Spent a lot of time working out where to put code &amp; why &amp; the difference between static &amp; const. A bit half-hearted, but would be a good tutorial if complete. Thanks a bit !</description>
		<content:encoded><![CDATA[<p>Stopped working in part 4. Even the downloaded code does not work &amp; no downloads in the final parts. &#8220;Error: Unable to transcode ../../../../../../assets/gardengnome.png&#8221;. Spent a lot of time working out where to put code &amp; why &amp; the difference between static &amp; const. A bit half-hearted, but would be a good tutorial if complete. Thanks a bit !</p>
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		<title>Comment on prototype tour: timewarp by Martin</title>
		<link>http://prototyprally.com/prototype-tour-timewarp/#comment-10052</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Wed, 07 Dec 2011 11:41:41 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.grapefrukt.com/?p=613#comment-10052</guid>
		<description>That&#039;s interesting! The towers are set to &quot;stick&quot; with their current target as long as it&#039;s in range. One interesting thing that happens when you&#039;re trying to optimize your placements is that since all shooting is resolved simultaneously, you will &quot;loose&quot; shots if you place two towers so that they&#039;re firing in sync at the same enemy. The first tower will shoot and kill the enemy so the second tower will be firing at an enemy that is already dead. 

There are so many tiny little choices like this, it wouldn&#039;t be a huge deal to &quot;fix&quot; but I kind of like that there are little micro optimizations like that to make.</description>
		<content:encoded><![CDATA[<p>That&#8217;s interesting! The towers are set to &#8220;stick&#8221; with their current target as long as it&#8217;s in range. One interesting thing that happens when you&#8217;re trying to optimize your placements is that since all shooting is resolved simultaneously, you will &#8220;loose&#8221; shots if you place two towers so that they&#8217;re firing in sync at the same enemy. The first tower will shoot and kill the enemy so the second tower will be firing at an enemy that is already dead. </p>
<p>There are so many tiny little choices like this, it wouldn&#8217;t be a huge deal to &#8220;fix&#8221; but I kind of like that there are little micro optimizations like that to make.</p>
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		<title>Comment on prototype tour: timewarp by Joel</title>
		<link>http://prototyprally.com/prototype-tour-timewarp/#comment-10043</link>
		<dc:creator>Joel</dc:creator>
		<pubDate>Wed, 07 Dec 2011 07:41:52 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.grapefrukt.com/?p=613#comment-10043</guid>
		<description>Timing and &quot;tower AI&quot; must be very important for success. As an illustration, I can get the escapee UP by placing a third tower. That doesn&#039;t make much sense until you start looking at which creeper the tower decides to shoot at. A smart tower would probably always go for the kill. ..Or.. not go for the kill and always strive to &quot;use&quot; its entire firepower. Then you add another tower type and my eyes will go cross.</description>
		<content:encoded><![CDATA[<p>Timing and &#8220;tower AI&#8221; must be very important for success. As an illustration, I can get the escapee UP by placing a third tower. That doesn&#8217;t make much sense until you start looking at which creeper the tower decides to shoot at. A smart tower would probably always go for the kill. ..Or.. not go for the kill and always strive to &#8220;use&#8221; its entire firepower. Then you add another tower type and my eyes will go cross.</p>
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		<title>Comment on MGAS3FD 5: Enter the frame by Jack</title>
		<link>http://prototyprally.com/mgas3fd-5-enter-the-frame/#comment-9442</link>
		<dc:creator>Jack</dc:creator>
		<pubDate>Sat, 12 Nov 2011 16:43:21 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=268#comment-9442</guid>
		<description>I FINALY got it to work. Turns out I accidentally put a semi-colon after void.</description>
		<content:encoded><![CDATA[<p>I FINALY got it to work. Turns out I accidentally put a semi-colon after void.</p>
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	<item>
		<title>Comment on MGAS3FD 5: Enter the frame by Jack</title>
		<link>http://prototyprally.com/mgas3fd-5-enter-the-frame/#comment-9436</link>
		<dc:creator>Jack</dc:creator>
		<pubDate>Sat, 12 Nov 2011 11:29:18 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=268#comment-9436</guid>
		<description>When I do everything up to the private function handleEnterFrame(e:Event):void; { trace(&quot;enter the frame!&quot;); } bit but when I test it it gives my the following error:

&lt;i&gt;&#039;Function does not have a body.
private function handleEnterFrame(e:Event):void; {&#039;&lt;/i&gt;</description>
		<content:encoded><![CDATA[<p>When I do everything up to the private function handleEnterFrame(e:Event):void; { trace(&#8220;enter the frame!&#8221;); } bit but when I test it it gives my the following error:</p>
<p><i>&#8216;Function does not have a body.<br />
private function handleEnterFrame(e:Event):void; {&#8216;</i></p>
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	<item>
		<title>Comment on Super Moustache Generator 500 by Super moustache generator &#124; Rebel Moustache</title>
		<link>http://prototyprally.com/super-moustache-generator-500/#comment-9199</link>
		<dc:creator>Super moustache generator &#124; Rebel Moustache</dc:creator>
		<pubDate>Tue, 01 Nov 2011 22:43:52 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/super-moustache-generator-500/#comment-9199</guid>
		<description>[...] Link super moustache generator [...]</description>
		<content:encoded><![CDATA[<p>[...] Link super moustache generator [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on introducing the grapefrukt asset exporter by azi</title>
		<link>http://prototyprally.com/introducing-the-grapefrukt-asset-exporter/#comment-9063</link>
		<dc:creator>azi</dc:creator>
		<pubDate>Mon, 24 Oct 2011 13:21:01 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.grapefrukt.com/?p=572#comment-9063</guid>
		<description>Awesome toolkit! thanks!!! :)</description>
		<content:encoded><![CDATA[<p>Awesome toolkit! thanks!!! <img src='http://prototyprally.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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