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	<title>Comments on: Conclusion</title>
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	<description>rapid prototyping of games using flash</description>
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		<title>By: Siegfried</title>
		<link>http://prototyprally.com/conclusion/comment-page-1/#comment-6820</link>
		<dc:creator>Siegfried</dc:creator>
		<pubDate>Sun, 21 Jun 2009 18:35:09 +0000</pubDate>
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		<description>I am a &quot;professional&quot; game programmer and I agree with all your points. The real world situation is even a bit worse, because I am not working on games by myself, there is my boss who changes his mind every 5 minutes ;)</description>
		<content:encoded><![CDATA[<p>I am a &#8220;professional&#8221; game programmer and I agree with all your points. The real world situation is even a bit worse, because I am not working on games by myself, there is my boss who changes his mind every 5 minutes <img src='http://prototyprally.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Kloonigames &#187; Blog Archive &#187; Another Bunch of Articles About Rapid Game Prototyping</title>
		<link>http://prototyprally.com/conclusion/comment-page-1/#comment-682</link>
		<dc:creator>Kloonigames &#187; Blog Archive &#187; Another Bunch of Articles About Rapid Game Prototyping</dc:creator>
		<pubDate>Fri, 10 Nov 2006 08:52:43 +0000</pubDate>
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		<description>[...] prototyprally - Conclusion http://www.grapefrukt.com/blog/conclusion/ [...]</description>
		<content:encoded><![CDATA[<p>[...] prototyprally &#8211; Conclusion <a href="http://www.grapefrukt.com/blog/conclusion/" rel="nofollow">http://www.grapefrukt.com/blog/conclusion/</a> [...]</p>
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