The first commit in my subversion repository for glorg was made the 19th of august last year. Back then it was little more than an experiment with random dungeon generation. In december when gamma announced it’s theme for this year I rejiggered the game to be played with one button. It’s come a long way since then, I’ve added more floors, more enemies and just made it plain better. All that stuff and still just one button.
Back when I was at GDC I met dannyB, he is the most amazing dude and as through some kind of spell he really liked the concept of the game. Deals were made, beers were consumed and thus glorg features four soothing melodies to bash enemies over the head to.
I also persuaded my good friend and partner in crime Jonas to do a cover for the game in the good old style of “cover unrelated to actual game”. I absolutely love this picture to bits.
Update Aug 27: It seems FGL’s approval queue is pretty backed up at the moment, this took me a bit by surprise, sadly there’s not much more to do than wait. Sorry about that.
Update Aug 29: Added FGL link.