<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: leaf &#8211; a game about life</title>
	<atom:link href="http://prototyprally.com/leaf-a-game-about-life/feed/" rel="self" type="application/rss+xml" />
	<link>http://prototyprally.com/leaf-a-game-about-life/</link>
	<description>rapid prototyping of games using flash</description>
	<lastBuildDate>Thu, 29 Jul 2010 02:42:18 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Jackson Dunstan</title>
		<link>http://prototyprally.com/leaf-a-game-about-life/comment-page-1/#comment-7160</link>
		<dc:creator>Jackson Dunstan</dc:creator>
		<pubDate>Wed, 06 Jan 2010 18:15:09 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=386#comment-7160</guid>
		<description>Art? Yes. Game? I&#039;m not so sure: http://en.wikipedia.org/wiki/Game#Definitions

Since the outcome is certain, it doesn&#039;t seem to fit Roger Caillois&#039; definition. Chris Crawford would call it &quot;art&quot; since it is made &quot;for its own beauty&quot; or a &quot;toy&quot; since it has &quot;no goals&quot;. It doesn&#039;t fit Katie Salen and Eric Zimmerman&#039;s definition since there is no conflict, Greg Costikyan&#039;s definition since you don&#039;t manage resources, Clark C. Abt&#039;s definition since there is only one decision-maker, Elliot Avedon and Brian Sutton-Smith&#039;s definition since there is no &quot;opposition between forces&quot;, or Kevin Maroney&#039;s definition since there is no goal.

Or maybe I just didn&#039;t understand it. :)</description>
		<content:encoded><![CDATA[<p>Art? Yes. Game? I&#8217;m not so sure: <a href="http://en.wikipedia.org/wiki/Game#Definitions" rel="nofollow">http://en.wikipedia.org/wiki/Game#Definitions</a></p>
<p>Since the outcome is certain, it doesn&#8217;t seem to fit Roger Caillois&#8217; definition. Chris Crawford would call it &#8220;art&#8221; since it is made &#8220;for its own beauty&#8221; or a &#8220;toy&#8221; since it has &#8220;no goals&#8221;. It doesn&#8217;t fit Katie Salen and Eric Zimmerman&#8217;s definition since there is no conflict, Greg Costikyan&#8217;s definition since you don&#8217;t manage resources, Clark C. Abt&#8217;s definition since there is only one decision-maker, Elliot Avedon and Brian Sutton-Smith&#8217;s definition since there is no &#8220;opposition between forces&#8221;, or Kevin Maroney&#8217;s definition since there is no goal.</p>
<p>Or maybe I just didn&#8217;t understand it. <img src='http://prototyprally.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
</channel>
</rss>
