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	<title>Comments on: MGAS3FD 3: Getting on with it</title>
	<atom:link href="http://prototyprally.com/mgas3fd-3-getting-on-with-it/feed/" rel="self" type="application/rss+xml" />
	<link>http://prototyprally.com/mgas3fd-3-getting-on-with-it/</link>
	<description>rapid prototyping of games using flash</description>
	<lastBuildDate>Thu, 29 Jul 2010 02:42:18 +0000</lastBuildDate>
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		<item>
		<title>By: lee</title>
		<link>http://prototyprally.com/mgas3fd-3-getting-on-with-it/comment-page-1/#comment-7335</link>
		<dc:creator>lee</dc:creator>
		<pubDate>Mon, 12 Jul 2010 22:42:12 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=183#comment-7335</guid>
		<description>@comment above me

iv not done this tut yet but did another one earlier that used that trace thing, i didnt think it was working as it wasnt printing nothing on the screen, but then realised it doesnt, and it types the msg in the text box of the app your typing the code in, like where it shows the errors and stuff

and to save the leef as a swf file, in firefox just right click it and select &quot;save link as&quot; instead of chooseing image

i just spent like over a hour doing some flixel tut and just got a load of errors and didnt even see the final result lol .. its all good fun</description>
		<content:encoded><![CDATA[<p>@comment above me</p>
<p>iv not done this tut yet but did another one earlier that used that trace thing, i didnt think it was working as it wasnt printing nothing on the screen, but then realised it doesnt, and it types the msg in the text box of the app your typing the code in, like where it shows the errors and stuff</p>
<p>and to save the leef as a swf file, in firefox just right click it and select &#8220;save link as&#8221; instead of chooseing image</p>
<p>i just spent like over a hour doing some flixel tut and just got a load of errors and didnt even see the final result lol .. its all good fun</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: PissedRightOff</title>
		<link>http://prototyprally.com/mgas3fd-3-getting-on-with-it/comment-page-1/#comment-7334</link>
		<dc:creator>PissedRightOff</dc:creator>
		<pubDate>Sun, 11 Jul 2010 22:09:42 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=183#comment-7334</guid>
		<description>what the fuck? it wont let me save the leek
the I&#039;m Alive message doesnt work either!

im completely new to this and after trying how many tutorials i still dont fucking get it
how do i get it as a swf file? wtf is a swf file? it&#039;ll only save as png file.

this is so fucking frusterating</description>
		<content:encoded><![CDATA[<p>what the fuck? it wont let me save the leek<br />
the I&#8217;m Alive message doesnt work either!</p>
<p>im completely new to this and after trying how many tutorials i still dont fucking get it<br />
how do i get it as a swf file? wtf is a swf file? it&#8217;ll only save as png file.</p>
<p>this is so fucking frusterating</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MGAS3FD 2: The Beginning &#124; prototyprally</title>
		<link>http://prototyprally.com/mgas3fd-3-getting-on-with-it/comment-page-1/#comment-7238</link>
		<dc:creator>MGAS3FD 2: The Beginning &#124; prototyprally</dc:creator>
		<pubDate>Wed, 07 Apr 2010 06:53:42 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=183#comment-7238</guid>
		<description>[...] You can find part three right here. [...]</description>
		<content:encoded><![CDATA[<p>[...] You can find part three right here. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ricvail</title>
		<link>http://prototyprally.com/mgas3fd-3-getting-on-with-it/comment-page-1/#comment-7229</link>
		<dc:creator>ricvail</dc:creator>
		<pubDate>Wed, 31 Mar 2010 10:47:25 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=183#comment-7229</guid>
		<description>mh... got it... I didn&#039;t noticed that it was case-sensitive</description>
		<content:encoded><![CDATA[<p>mh&#8230; got it&#8230; I didn&#8217;t noticed that it was case-sensitive</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ricvail</title>
		<link>http://prototyprally.com/mgas3fd-3-getting-on-with-it/comment-page-1/#comment-7228</link>
		<dc:creator>ricvail</dc:creator>
		<pubDate>Wed, 31 Mar 2010 09:00:21 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=183#comment-7228</guid>
		<description>I&#039;m stuck here: &quot;If you try and run your code now it should output “I’m alive” to the output panel. That means we’re in business.&quot;
my output panel says: 

Running process: C:\Programmi\FlashDevelop\Tools\fdbuild\fdbuild.exe &quot;C:\Documents and Settings\Riccardo.RICCARDO-69525A\Desktop\projects\1\New Project.as3proj&quot; -ipc 2d5b6944-8a5d-4fdc-b997-a0259d75fb8b -compiler &quot;C:\Documents and Settings\Riccardo.RICCARDO-69525A\Desktop\air&quot; -library &quot;C:\Programmi\FlashDevelop\Library&quot;
Using the Flex Compiler Shell.
Building New Project
mxmlc -load-config+=obj\NewProjectConfig.xml -debug=true -incremental=true -benchmark=false -o obj\NewProject634056293688125000
INITIALIZING: Adobe Flex Compiler SHell (fcsh)
Starting new compile.
Loading configuration file C:\Documents and Settings\Riccardo.RICCARDO-69525A\Desktop\air\frameworks\flex-config.xml
Loading configuration file C:\Documents and Settings\Riccardo.RICCARDO-69525A\Desktop\projects\1\obj\NewProjectConfig.xml
(fcsh)
C:\Documents and Settings\Riccardo.RICCARDO-69525A\Desktop\projects\1\src\Main.as: Error: A file found in a source-path can not have more than one externally visible definition. enemy;Main
Build halted with errors (fcsh).
Done (1)

This is the code I used: 

Main:
package 
{
	import flash.display.Sprite;
	import flash.events.Event;
	
	/**
	 * ...
	 * @author Ricvail
	 */
	public var enemy:enemy;
	public class Main extends Sprite 
	{
		
		public function Main():void 
		{
			enemy = new enemy ();
			addChild (enemy)
		}
		
	}
	
}

Enemy:

package  
{
	import flash.display.Sprite;
	/**
	 * ...
	 * @author Ricvail
	 */
	public class enemy extends Sprite 
	{
		
		public function enemy() 
		{
			trace (&quot;I&#039;m alive&quot;)
		}
		
	}

}

Where did I got wrong?</description>
		<content:encoded><![CDATA[<p>I&#8217;m stuck here: &#8220;If you try and run your code now it should output “I’m alive” to the output panel. That means we’re in business.&#8221;<br />
my output panel says: </p>
<p>Running process: C:\Programmi\FlashDevelop\Tools\fdbuild\fdbuild.exe &#8220;C:\Documents and Settings\Riccardo.RICCARDO-69525A\Desktop\projects\1\New Project.as3proj&#8221; -ipc 2d5b6944-8a5d-4fdc-b997-a0259d75fb8b -compiler &#8220;C:\Documents and Settings\Riccardo.RICCARDO-69525A\Desktop\air&#8221; -library &#8220;C:\Programmi\FlashDevelop\Library&#8221;<br />
Using the Flex Compiler Shell.<br />
Building New Project<br />
mxmlc -load-config+=obj\NewProjectConfig.xml -debug=true -incremental=true -benchmark=false -o obj\NewProject634056293688125000<br />
INITIALIZING: Adobe Flex Compiler SHell (fcsh)<br />
Starting new compile.<br />
Loading configuration file C:\Documents and Settings\Riccardo.RICCARDO-69525A\Desktop\air\frameworks\flex-config.xml<br />
Loading configuration file C:\Documents and Settings\Riccardo.RICCARDO-69525A\Desktop\projects\1\obj\NewProjectConfig.xml<br />
(fcsh)<br />
C:\Documents and Settings\Riccardo.RICCARDO-69525A\Desktop\projects\1\src\Main.as: Error: A file found in a source-path can not have more than one externally visible definition. enemy;Main<br />
Build halted with errors (fcsh).<br />
Done (1)</p>
<p>This is the code I used: </p>
<p>Main:<br />
package<br />
{<br />
	import flash.display.Sprite;<br />
	import flash.events.Event;</p>
<p>	/**<br />
	 * &#8230;<br />
	 * @author Ricvail<br />
	 */<br />
	public var enemy:enemy;<br />
	public class Main extends Sprite<br />
	{</p>
<p>		public function Main():void<br />
		{<br />
			enemy = new enemy ();<br />
			addChild (enemy)<br />
		}</p>
<p>	}</p>
<p>}</p>
<p>Enemy:</p>
<p>package<br />
{<br />
	import flash.display.Sprite;<br />
	/**<br />
	 * &#8230;<br />
	 * @author Ricvail<br />
	 */<br />
	public class enemy extends Sprite<br />
	{</p>
<p>		public function enemy()<br />
		{<br />
			trace (&#8220;I&#8217;m alive&#8221;)<br />
		}</p>
<p>	}</p>
<p>}</p>
<p>Where did I got wrong?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mandemon</title>
		<link>http://prototyprally.com/mgas3fd-3-getting-on-with-it/comment-page-1/#comment-7179</link>
		<dc:creator>Mandemon</dc:creator>
		<pubDate>Wed, 10 Feb 2010 17:45:39 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=183#comment-7179</guid>
		<description>I noticed you had one extra &quot;/...&quot; in your leek directory.

On the other hand, great tutorial. I&#039;ve found more info in this than in anywhere else on internet.</description>
		<content:encoded><![CDATA[<p>I noticed you had one extra &#8220;/&#8230;&#8221; in your leek directory.</p>
<p>On the other hand, great tutorial. I&#8217;ve found more info in this than in anywhere else on internet.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Johnthegaylizard</title>
		<link>http://prototyprally.com/mgas3fd-3-getting-on-with-it/comment-page-1/#comment-7155</link>
		<dc:creator>Johnthegaylizard</dc:creator>
		<pubDate>Tue, 05 Jan 2010 19:50:53 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=183#comment-7155</guid>
		<description>Good stuff!  

And for those who want to know their Object-Orientation Programming,
you can use this.x = 500, this.y = 300 :D</description>
		<content:encoded><![CDATA[<p>Good stuff!  </p>
<p>And for those who want to know their Object-Orientation Programming,<br />
you can use this.x = 500, this.y = 300 <img src='http://prototyprally.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kennboy1</title>
		<link>http://prototyprally.com/mgas3fd-3-getting-on-with-it/comment-page-1/#comment-7145</link>
		<dc:creator>kennboy1</dc:creator>
		<pubDate>Sun, 27 Dec 2009 17:58:36 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=183#comment-7145</guid>
		<description>Ah crap my this text box messed it up! Never mind just follow what prototyprally says above.</description>
		<content:encoded><![CDATA[<p>Ah crap my this text box messed it up! Never mind just follow what prototyprally says above.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kennboy1</title>
		<link>http://prototyprally.com/mgas3fd-3-getting-on-with-it/comment-page-1/#comment-7144</link>
		<dc:creator>kennboy1</dc:creator>
		<pubDate>Sun, 27 Dec 2009 17:57:39 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=183#comment-7144</guid>
		<description>Here is how it&#039;s supposed to be:

Main.as:

package {
 
	import flash.display.Sprite;
 	
	public class Main extends Sprite {
		trace(&quot;I&#039;m alive!!&quot;);
 
		public var enemy:Enemy;
 
		public function Main():void {
			 
			enemy = new Enemy();
 
			addChild(enemy)
			
			enemy.x = 500;
                        enemy.y = 300;
	}
    }
}	
	

Enemy.as:

package {
 
	import flash.display.Sprite;
 
	[Embed(source=&#039;../Assets/leek.swf&#039;, symbol=&#039;Leek&#039;)]
	
	public class Enemy extends Sprite {
	  
		public function Main():void {
	} 
    } 
}



Note: That&#039;s MY code, the Embeded leek is where your leek swf is at, find where it is and double click, if you copy and paste my code, delete my Embeded &#039;leek&#039; and put your leek on that line where mine was by double clicking your leek.

It also shows where you put your &quot;I&#039;m alive&quot; at!</description>
		<content:encoded><![CDATA[<p>Here is how it&#8217;s supposed to be:</p>
<p>Main.as:</p>
<p>package {</p>
<p>	import flash.display.Sprite;</p>
<p>	public class Main extends Sprite {<br />
		trace(&#8220;I&#8217;m alive!!&#8221;);</p>
<p>		public var enemy:Enemy;</p>
<p>		public function Main():void {</p>
<p>			enemy = new Enemy();</p>
<p>			addChild(enemy)</p>
<p>			enemy.x = 500;<br />
                        enemy.y = 300;<br />
	}<br />
    }<br />
}	</p>
<p>Enemy.as:</p>
<p>package {</p>
<p>	import flash.display.Sprite;</p>
<p>	[Embed(source='../Assets/leek.swf', symbol='Leek')]</p>
<p>	public class Enemy extends Sprite {</p>
<p>		public function Main():void {<br />
	}<br />
    }<br />
}</p>
<p>Note: That&#8217;s MY code, the Embeded leek is where your leek swf is at, find where it is and double click, if you copy and paste my code, delete my Embeded &#8216;leek&#8217; and put your leek on that line where mine was by double clicking your leek.</p>
<p>It also shows where you put your &#8220;I&#8217;m alive&#8221; at!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eric</title>
		<link>http://prototyprally.com/mgas3fd-3-getting-on-with-it/comment-page-1/#comment-7136</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Fri, 11 Dec 2009 10:28:51 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=183#comment-7136</guid>
		<description>Yeah, I&#039;m sure most people here picked up on it, but when you create the enemy class, you need to include the line

&quot;trace(&quot;I&#039;m Alive!!&quot;);

right after the initialization line of the enemy constructor.</description>
		<content:encoded><![CDATA[<p>Yeah, I&#8217;m sure most people here picked up on it, but when you create the enemy class, you need to include the line</p>
<p>&#8220;trace(&#8220;I&#8217;m Alive!!&#8221;);</p>
<p>right after the initialization line of the enemy constructor.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: brainz88</title>
		<link>http://prototyprally.com/mgas3fd-3-getting-on-with-it/comment-page-1/#comment-7121</link>
		<dc:creator>brainz88</dc:creator>
		<pubDate>Thu, 12 Nov 2009 13:48:55 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=183#comment-7121</guid>
		<description>thx for the tutorial

now i know how to use flash develop

thx again</description>
		<content:encoded><![CDATA[<p>thx for the tutorial</p>
<p>now i know how to use flash develop</p>
<p>thx again</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stefano</title>
		<link>http://prototyprally.com/mgas3fd-3-getting-on-with-it/comment-page-1/#comment-7119</link>
		<dc:creator>Stefano</dc:creator>
		<pubDate>Mon, 09 Nov 2009 16:51:42 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=183#comment-7119</guid>
		<description>There&#039;s something missing after &quot;We’ll add a trace in the constructor for Enemy so we know everything is working properly:&quot;, me thinks. The “I’m alive” trace maybe?
Thanks for this detailed AS3 OOP tutorial, by the way. It&#039;s helping me A LOT!</description>
		<content:encoded><![CDATA[<p>There&#8217;s something missing after &#8220;We’ll add a trace in the constructor for Enemy so we know everything is working properly:&#8221;, me thinks. The “I’m alive” trace maybe?<br />
Thanks for this detailed AS3 OOP tutorial, by the way. It&#8217;s helping me A LOT!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: grapefrukt</title>
		<link>http://prototyprally.com/mgas3fd-3-getting-on-with-it/comment-page-1/#comment-6231</link>
		<dc:creator>grapefrukt</dc:creator>
		<pubDate>Mon, 16 Mar 2009 08:07:46 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=183#comment-6231</guid>
		<description>I&#039;ve been having some issues with the swc export from cs3 so I haven&#039;t used them for that reason, but once I upgrade I&#039;ll be sure to look into using swc&#039;s!</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been having some issues with the swc export from cs3 so I haven&#8217;t used them for that reason, but once I upgrade I&#8217;ll be sure to look into using swc&#8217;s!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Philippe</title>
		<link>http://prototyprally.com/mgas3fd-3-getting-on-with-it/comment-page-1/#comment-6229</link>
		<dc:creator>Philippe</dc:creator>
		<pubDate>Sat, 14 Mar 2009 10:40:44 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=183#comment-6229</guid>
		<description>If you have Flash CS3/CS4 you should look into publishing to SWC - it&#039;s much nicer to use as the exported symbols appear as classes in FD code completion.</description>
		<content:encoded><![CDATA[<p>If you have Flash CS3/CS4 you should look into publishing to SWC &#8211; it&#8217;s much nicer to use as the exported symbols appear as classes in FD code completion.</p>
]]></content:encoded>
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