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	<title>Comments on: MGAS3FD 4: More embedding</title>
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	<link>http://prototyprally.com/mgas3fd-4-more-embedding/</link>
	<description>rapid prototyping of games using flash</description>
	<lastBuildDate>Tue, 01 May 2012 13:47:49 +0000</lastBuildDate>
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		<title>By: iggyvolz</title>
		<link>http://prototyprally.com/mgas3fd-4-more-embedding/#comment-12573</link>
		<dc:creator>iggyvolz</dc:creator>
		<pubDate>Sat, 28 Apr 2012 21:24:29 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=256#comment-12573</guid>
		<description>This is the fourth one, not the third.</description>
		<content:encoded><![CDATA[<p>This is the fourth one, not the third.</p>
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		<title>By: joel</title>
		<link>http://prototyprally.com/mgas3fd-4-more-embedding/#comment-1130</link>
		<dc:creator>joel</dc:creator>
		<pubDate>Mon, 02 Aug 2010 06:35:44 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=256#comment-1130</guid>
		<description>Why is still the Sprite class there, if the bitmap class is the one you need?, you need both? , If we arent working with vectors anynmore, why do we need Sprite?</description>
		<content:encoded><![CDATA[<p>Why is still the Sprite class there, if the bitmap class is the one you need?, you need both? , If we arent working with vectors anynmore, why do we need Sprite?</p>
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	<item>
		<title>By: anon</title>
		<link>http://prototyprally.com/mgas3fd-4-more-embedding/#comment-1129</link>
		<dc:creator>anon</dc:creator>
		<pubDate>Thu, 29 Jul 2010 02:42:18 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=256#comment-1129</guid>
		<description>I&#039;m picking up AS3 from learning C++, and I don&#039;t really understand what&#039;s going on with

[Embed(source=&#039;../../assets/gardengnome.png&#039;)]
private static const GfxGnome:Class;

Is GfxGnome being declared a class? You say &quot;the GfxGnome class&quot; in your article, so I guess it is...but then the &#039;class&#039; is functioning as a static const at the same time? Or is it that GfxGnome is declared a class from within the Enemy class and is made to hold only one thing? ): I know very little about AS3 so an explanation would help greatly</description>
		<content:encoded><![CDATA[<p>I&#8217;m picking up AS3 from learning C++, and I don&#8217;t really understand what&#8217;s going on with</p>
<p>[Embed(source='../../assets/gardengnome.png')]<br />
private static const GfxGnome:Class;</p>
<p>Is GfxGnome being declared a class? You say &#8220;the GfxGnome class&#8221; in your article, so I guess it is&#8230;but then the &#8216;class&#8217; is functioning as a static const at the same time? Or is it that GfxGnome is declared a class from within the Enemy class and is made to hold only one thing? ): I know very little about AS3 so an explanation would help greatly</p>
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	<item>
		<title>By: Keith Weatherby II</title>
		<link>http://prototyprally.com/mgas3fd-4-more-embedding/#comment-1128</link>
		<dc:creator>Keith Weatherby II</dc:creator>
		<pubDate>Thu, 15 Jul 2010 23:00:20 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=256#comment-1128</guid>
		<description>Basically I just made sure the import was correct and that it extended bitmap instead of sprite, and it worked fine.  I don&#039;t know what that other business is.  I even resized them and made them semi-transparent.  Maybe you mean that you shouldn&#039;t have flash resize them just because it&#039;s too slow for real time?  Anyways I&#039;m skipping all that extra class mumbo jumbo, this works and i&#039;m fine</description>
		<content:encoded><![CDATA[<p>Basically I just made sure the import was correct and that it extended bitmap instead of sprite, and it worked fine.  I don&#8217;t know what that other business is.  I even resized them and made them semi-transparent.  Maybe you mean that you shouldn&#8217;t have flash resize them just because it&#8217;s too slow for real time?  Anyways I&#8217;m skipping all that extra class mumbo jumbo, this works and i&#8217;m fine</p>
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	<item>
		<title>By: roskelld</title>
		<link>http://prototyprally.com/mgas3fd-4-more-embedding/#comment-1127</link>
		<dc:creator>roskelld</dc:creator>
		<pubDate>Fri, 18 Jun 2010 16:47:35 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=256#comment-1127</guid>
		<description>I&#039;m using Flash Builder and the only thing that I&#039;m struggling with is embedding the images. There&#039;s no option to &#039;Insert&#039; them into code from what I can see.

I&#039;ve looked through the right-click options and I&#039;ve even tried dragging and dropping them on to the as file, but so far my only solution is to manually type it in, which is workable, though not as elegant as a simple insert option.

And like others have stated, this tutorial could really do with a rewrite. It&#039;s fantastic that you&#039;ve took the time to write them. The net is a wealth of Flash information, but it&#039;s almost too much for a fresh faced wannabe Flash coder to absorb, and this has the basis of being a great starting point for picking up the basics, syntax and general grasp of writing, compiling and understanding what goes into building a Flash game.

One request I&#039;d like to add is if it&#039;s possible for you to visualise what the code means. Grasping the process of how things embed into classes and such, it&#039;s not clear through text explanations, but I feel it might be easier to under stand with some visual aid, perhaps a flow chart showing how things are linked.

Again, thanks for taking the time to write these, I&#039;m glad the help is out there now I&#039;ve finally decided to give coding another whirl.</description>
		<content:encoded><![CDATA[<p>I&#8217;m using Flash Builder and the only thing that I&#8217;m struggling with is embedding the images. There&#8217;s no option to &#8216;Insert&#8217; them into code from what I can see.</p>
<p>I&#8217;ve looked through the right-click options and I&#8217;ve even tried dragging and dropping them on to the as file, but so far my only solution is to manually type it in, which is workable, though not as elegant as a simple insert option.</p>
<p>And like others have stated, this tutorial could really do with a rewrite. It&#8217;s fantastic that you&#8217;ve took the time to write them. The net is a wealth of Flash information, but it&#8217;s almost too much for a fresh faced wannabe Flash coder to absorb, and this has the basis of being a great starting point for picking up the basics, syntax and general grasp of writing, compiling and understanding what goes into building a Flash game.</p>
<p>One request I&#8217;d like to add is if it&#8217;s possible for you to visualise what the code means. Grasping the process of how things embed into classes and such, it&#8217;s not clear through text explanations, but I feel it might be easier to under stand with some visual aid, perhaps a flow chart showing how things are linked.</p>
<p>Again, thanks for taking the time to write these, I&#8217;m glad the help is out there now I&#8217;ve finally decided to give coding another whirl.</p>
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	<item>
		<title>By: Flashdevelop embed&#160;&#124;&#160;ricivt.com</title>
		<link>http://prototyprally.com/mgas3fd-4-more-embedding/#comment-1126</link>
		<dc:creator>Flashdevelop embed&#160;&#124;&#160;ricivt.com</dc:creator>
		<pubDate>Wed, 19 May 2010 09:31:21 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=256#comment-1126</guid>
		<description>[...] link: http://prototyprally.com/mgas3fd-4-more-embedding/ [...]</description>
		<content:encoded><![CDATA[<p>[...] link: http://prototyprally.com/mgas3fd-4-more-embedding/ [...]</p>
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	<item>
		<title>By: Malek</title>
		<link>http://prototyprally.com/mgas3fd-4-more-embedding/#comment-1125</link>
		<dc:creator>Malek</dc:creator>
		<pubDate>Sun, 16 May 2010 21:03:25 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=256#comment-1125</guid>
		<description>Yes, this tutorial definitely needs to be rewritten. It&#039;s very confusing and many things we not explained.
Many thanks, however, for these tutorials.</description>
		<content:encoded><![CDATA[<p>Yes, this tutorial definitely needs to be rewritten. It&#8217;s very confusing and many things we not explained.<br />
Many thanks, however, for these tutorials.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Marty</title>
		<link>http://prototyprally.com/mgas3fd-4-more-embedding/#comment-1124</link>
		<dc:creator>Marty</dc:creator>
		<pubDate>Thu, 06 May 2010 16:44:14 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=256#comment-1124</guid>
		<description>This part was confusing. I would have had zero chance to figure this out w/o the source file, thanks.</description>
		<content:encoded><![CDATA[<p>This part was confusing. I would have had zero chance to figure this out w/o the source file, thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://prototyprally.com/mgas3fd-4-more-embedding/#comment-1123</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 01 Apr 2010 16:56:36 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=256#comment-1123</guid>
		<description>i think the problem i&#039;m having above is because i&#039;m using Flex 4.

i&#039;ve managed to get it worked by adding a compiler parameter &#039;-static-link-runtime-shared-libraries=true&#039; (without quote)</description>
		<content:encoded><![CDATA[<p>i think the problem i&#8217;m having above is because i&#8217;m using Flex 4.</p>
<p>i&#8217;ve managed to get it worked by adding a compiler parameter &#8216;-static-link-runtime-shared-libraries=true&#8217; (without quote)</p>
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	<item>
		<title>By: Anonymous</title>
		<link>http://prototyprally.com/mgas3fd-4-more-embedding/#comment-1122</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sun, 28 Mar 2010 20:18:20 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=256#comment-1122</guid>
		<description>hi, i got this error when following this tutorial.
I&#039;ve check my code and it&#039;s almos same with yours. And i don&#039;t have any problem running previous tutorial

[Fault] exception, information=VerifyError: Error #1014: Class mx.core::BitmapAsset could not be found.
[Fault] exception, information=ReferenceError: Error #1065: Variable Enemy_GfxGnome is not defined.

do you have any idea why is this happening?

TiA</description>
		<content:encoded><![CDATA[<p>hi, i got this error when following this tutorial.<br />
I&#8217;ve check my code and it&#8217;s almos same with yours. And i don&#8217;t have any problem running previous tutorial</p>
<p>[Fault] exception, information=VerifyError: Error #1014: Class mx.core::BitmapAsset could not be found.<br />
[Fault] exception, information=ReferenceError: Error #1065: Variable Enemy_GfxGnome is not defined.</p>
<p>do you have any idea why is this happening?</p>
<p>TiA</p>
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