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	<title>Comments on: MGAS3FD 6: Click it like it&#8217;s hot</title>
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	<link>http://prototyprally.com/mgas3fd-6-click-it-like-its-hot/</link>
	<description>rapid prototyping of games using flash</description>
	<lastBuildDate>Tue, 09 Mar 2010 23:48:54 +0000</lastBuildDate>
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		<title>By: b</title>
		<link>http://prototyprally.com/mgas3fd-6-click-it-like-its-hot/comment-page-1/#comment-7205</link>
		<dc:creator>b</dc:creator>
		<pubDate>Mon, 08 Mar 2010 06:16:37 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=306#comment-7205</guid>
		<description>These are great, two thumbs up!</description>
		<content:encoded><![CDATA[<p>These are great, two thumbs up!</p>
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		<title>By: Gambit</title>
		<link>http://prototyprally.com/mgas3fd-6-click-it-like-its-hot/comment-page-1/#comment-7166</link>
		<dc:creator>Gambit</dc:creator>
		<pubDate>Sun, 17 Jan 2010 21:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=306#comment-7166</guid>
		<description>Nevermind I figured it out, the click in the main detects it for all the enemies. It&#039;s a bit unclear there.</description>
		<content:encoded><![CDATA[<p>Nevermind I figured it out, the click in the main detects it for all the enemies. It&#8217;s a bit unclear there.</p>
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	<item>
		<title>By: Gambit</title>
		<link>http://prototyprally.com/mgas3fd-6-click-it-like-its-hot/comment-page-1/#comment-7165</link>
		<dc:creator>Gambit</dc:creator>
		<pubDate>Sun, 17 Jan 2010 21:38:21 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=306#comment-7165</guid>
		<description>When I put the trace for &quot;Clicked in the main&quot; It only shows up when I click on the gnome along with the other trace. And nothing shows up when I just click the background. I put everything where u said, maybe I should check the source files real quick :P</description>
		<content:encoded><![CDATA[<p>When I put the trace for &#8220;Clicked in the main&#8221; It only shows up when I click on the gnome along with the other trace. And nothing shows up when I just click the background. I put everything where u said, maybe I should check the source files real quick <img src='http://prototyprally.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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	<item>
		<title>By: grapefrukt</title>
		<link>http://prototyprally.com/mgas3fd-6-click-it-like-its-hot/comment-page-1/#comment-7163</link>
		<dc:creator>grapefrukt</dc:creator>
		<pubDate>Fri, 08 Jan 2010 09:48:35 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=306#comment-7163</guid>
		<description>@LopTank - Did you put the e:GumMixEvent in the arguments for the eventhandler? (See the second code block in the post)</description>
		<content:encoded><![CDATA[<p>@LopTank &#8211; Did you put the e:GumMixEvent in the arguments for the eventhandler? (See the second code block in the post)</p>
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	<item>
		<title>By: LopTank</title>
		<link>http://prototyprally.com/mgas3fd-6-click-it-like-its-hot/comment-page-1/#comment-7162</link>
		<dc:creator>LopTank</dc:creator>
		<pubDate>Fri, 08 Jan 2010 09:37:28 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=306#comment-7162</guid>
		<description>I&#039;m using the most update version of FlashDevelop (3.0.6) and when I try using &quot;e.target&quot; the compiler comes back with tears in it&#039;s eyes and proceeds to tell me &quot;Error: Access of undefined property e&quot;. Can anyone explain to me why the e.anything expression won&#039;t work?

Thanks :o</description>
		<content:encoded><![CDATA[<p>I&#8217;m using the most update version of FlashDevelop (3.0.6) and when I try using &#8220;e.target&#8221; the compiler comes back with tears in it&#8217;s eyes and proceeds to tell me &#8220;Error: Access of undefined property e&#8221;. Can anyone explain to me why the e.anything expression won&#8217;t work?</p>
<p>Thanks <img src='http://prototyprally.com/wp-includes/images/smilies/icon_surprised.gif' alt=':o' class='wp-smiley' /> </p>
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		<title>By: Fraser</title>
		<link>http://prototyprally.com/mgas3fd-6-click-it-like-its-hot/comment-page-1/#comment-7118</link>
		<dc:creator>Fraser</dc:creator>
		<pubDate>Sun, 08 Nov 2009 16:20:33 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=306#comment-7118</guid>
		<description>Huh. That should be a &quot;troubled&quot; emoticon, not an angry one.</description>
		<content:encoded><![CDATA[<p>Huh. That should be a &#8220;troubled&#8221; emoticon, not an angry one.</p>
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		<title>By: Fraser</title>
		<link>http://prototyprally.com/mgas3fd-6-click-it-like-its-hot/comment-page-1/#comment-7117</link>
		<dc:creator>Fraser</dc:creator>
		<pubDate>Sun, 08 Nov 2009 16:19:15 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=306#comment-7117</guid>
		<description>Aaaaaaahhhhhhhhhh hurr.

I spent two hours trying to work out an apparently nonsensical &quot;Access of undefined property x in package player&quot; error message. I finally randomly guessed the problem: I had saved the Player class in a folder called &quot;Player&quot;, instead of in the root folder. All the code referred to the Player folder correctly, but the word must be reserved for something else in Actionscript, because when I renamed the folder it worked perfectly.

Ok, now that I&#039;ve proved my credentials as a total n00b, I&#039;ll give you a little feedback on what it&#039;s like for a novice to read these tutorials. The information is great, it&#039;s broken down well step-by-step, and it&#039;s explained clearly for the most part, but towards the middle you stop explaining where to put things: a lot of passages say &quot;now add this code&quot; without any hint as to where to write it. I muddled through mostly by trial and error.

But I got there in the end! It feels like a victory, but it&#039;s daunting to think how much there is still to learn. :x

Thanks for taking the time to write out this very helpful tutorial. You&#039;ve earned good internet karma!</description>
		<content:encoded><![CDATA[<p>Aaaaaaahhhhhhhhhh hurr.</p>
<p>I spent two hours trying to work out an apparently nonsensical &#8220;Access of undefined property x in package player&#8221; error message. I finally randomly guessed the problem: I had saved the Player class in a folder called &#8220;Player&#8221;, instead of in the root folder. All the code referred to the Player folder correctly, but the word must be reserved for something else in Actionscript, because when I renamed the folder it worked perfectly.</p>
<p>Ok, now that I&#8217;ve proved my credentials as a total n00b, I&#8217;ll give you a little feedback on what it&#8217;s like for a novice to read these tutorials. The information is great, it&#8217;s broken down well step-by-step, and it&#8217;s explained clearly for the most part, but towards the middle you stop explaining where to put things: a lot of passages say &#8220;now add this code&#8221; without any hint as to where to write it. I muddled through mostly by trial and error.</p>
<p>But I got there in the end! It feels like a victory, but it&#8217;s daunting to think how much there is still to learn. <img src='http://prototyprally.com/wp-includes/images/smilies/icon_mad.gif' alt=':x' class='wp-smiley' /> </p>
<p>Thanks for taking the time to write out this very helpful tutorial. You&#8217;ve earned good internet karma!</p>
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	</item>
	<item>
		<title>By: davidp</title>
		<link>http://prototyprally.com/mgas3fd-6-click-it-like-its-hot/comment-page-1/#comment-7114</link>
		<dc:creator>davidp</dc:creator>
		<pubDate>Sun, 01 Nov 2009 23:44:50 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=306#comment-7114</guid>
		<description>awesome tutorials :) learned quite a bit from it :)</description>
		<content:encoded><![CDATA[<p>awesome tutorials <img src='http://prototyprally.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  learned quite a bit from it <img src='http://prototyprally.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	</item>
	<item>
		<title>By: Marcel</title>
		<link>http://prototyprally.com/mgas3fd-6-click-it-like-its-hot/comment-page-1/#comment-7113</link>
		<dc:creator>Marcel</dc:creator>
		<pubDate>Tue, 27 Oct 2009 12:59:19 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=306#comment-7113</guid>
		<description>Great tutorial, thanks for sharing!</description>
		<content:encoded><![CDATA[<p>Great tutorial, thanks for sharing!</p>
]]></content:encoded>
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	<item>
		<title>By: axcho</title>
		<link>http://prototyprally.com/mgas3fd-6-click-it-like-its-hot/comment-page-1/#comment-7094</link>
		<dc:creator>axcho</dc:creator>
		<pubDate>Sun, 11 Oct 2009 21:02:53 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=306#comment-7094</guid>
		<description>Any luck with fixing the &amp; lt; ? I just added your Making Games in ActionScript 3.0 series as the first tutorial that people should try if they want to learn AS3 game programming, but I know mistakes like this could really confuse beginners who don&#039;t know any better! (click my name to see the article I wrote)

Otherwise, I really like the clarity and thoroughness of your tutorials. If you find the time to make any more, I will be eager to read them. :)</description>
		<content:encoded><![CDATA[<p>Any luck with fixing the &amp; lt; ? I just added your Making Games in ActionScript 3.0 series as the first tutorial that people should try if they want to learn AS3 game programming, but I know mistakes like this could really confuse beginners who don&#8217;t know any better! (click my name to see the article I wrote)</p>
<p>Otherwise, I really like the clarity and thoroughness of your tutorials. If you find the time to make any more, I will be eager to read them. <img src='http://prototyprally.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<title>By: grapefrukt</title>
		<link>http://prototyprally.com/mgas3fd-6-click-it-like-its-hot/comment-page-1/#comment-6972</link>
		<dc:creator>grapefrukt</dc:creator>
		<pubDate>Wed, 23 Sep 2009 12:32:45 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=306#comment-6972</guid>
		<description>it seems i have some html escaping issues with the code-blocks, the &amp; lt; is supposed to be a &quot;less than&quot; sign &lt;

i&#039;ll look into fixing this asap!</description>
		<content:encoded><![CDATA[<p>it seems i have some html escaping issues with the code-blocks, the & lt; is supposed to be a &#8220;less than&#8221; sign <</p>
<p>i&#8217;ll look into fixing this asap!</p>
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		<title>By: Tina</title>
		<link>http://prototyprally.com/mgas3fd-6-click-it-like-its-hot/comment-page-1/#comment-6971</link>
		<dc:creator>Tina</dc:creator>
		<pubDate>Wed, 23 Sep 2009 12:29:01 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=306#comment-6971</guid>
		<description>hrm... 

I tried typing it in and copypaste and:

for (var i:int = 0; i &lt; 5; i++) {

Output asks for a right parenthesis before the semicolon after the 5 and a semicolon to the right of the i++ but when I add those things it throws more errors. 

I wonder if I am just attempting to put this in the wrong place. Where exactly does the loop go? I have tried it in a variety of places and still run into the same errors.</description>
		<content:encoded><![CDATA[<p>hrm&#8230; </p>
<p>I tried typing it in and copypaste and:</p>
<p>for (var i:int = 0; i &lt; 5; i++) {</p>
<p>Output asks for a right parenthesis before the semicolon after the 5 and a semicolon to the right of the i++ but when I add those things it throws more errors. </p>
<p>I wonder if I am just attempting to put this in the wrong place. Where exactly does the loop go? I have tried it in a variety of places and still run into the same errors.</p>
]]></content:encoded>
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	<item>
		<title>By: Alex</title>
		<link>http://prototyprally.com/mgas3fd-6-click-it-like-its-hot/comment-page-1/#comment-6792</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Thu, 28 May 2009 07:25:44 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=306#comment-6792</guid>
		<description>Thank you! Looking forward to next parts!</description>
		<content:encoded><![CDATA[<p>Thank you! Looking forward to next parts!</p>
]]></content:encoded>
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		<title>By: grapefrukt</title>
		<link>http://prototyprally.com/mgas3fd-6-click-it-like-its-hot/comment-page-1/#comment-6788</link>
		<dc:creator>grapefrukt</dc:creator>
		<pubDate>Wed, 27 May 2009 14:22:16 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=306#comment-6788</guid>
		<description>Yeah, having the Player class &quot;empty&quot; is exactly what I suggest, that&#039;s the most flexible way IMO. 
I stick to the Flash Authoring tool (what you call Flash CS4) to do my vector graphics, but nowadays the full specs for swf are publically available, so there should be other tools that can export to that format aswell. Although I don&#039;t have any good suggestions.
A Sprite blitting tutorial is not anything that&#039;s going to be covered here anytime soon, it is &lt;em&gt;possible&lt;/em&gt; in Flash, but it does go against much of the good parts of the tech and is in my opinion a step back. It is however useful for some effects, but I wholeheartedly recommend sticking with the regular Displaylist.
But the other two will most certainly be touched upon in upcoming parts.</description>
		<content:encoded><![CDATA[<p>Yeah, having the Player class &#8220;empty&#8221; is exactly what I suggest, that&#8217;s the most flexible way IMO.<br />
I stick to the Flash Authoring tool (what you call Flash CS4) to do my vector graphics, but nowadays the full specs for swf are publically available, so there should be other tools that can export to that format aswell. Although I don&#8217;t have any good suggestions.<br />
A Sprite blitting tutorial is not anything that&#8217;s going to be covered here anytime soon, it is <em>possible</em> in Flash, but it does go against much of the good parts of the tech and is in my opinion a step back. It is however useful for some effects, but I wholeheartedly recommend sticking with the regular Displaylist.<br />
But the other two will most certainly be touched upon in upcoming parts.</p>
]]></content:encoded>
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	<item>
		<title>By: Alex</title>
		<link>http://prototyprally.com/mgas3fd-6-click-it-like-its-hot/comment-page-1/#comment-6786</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Wed, 27 May 2009 11:56:59 +0000</pubDate>
		<guid isPermaLink="false">http://prototyprally.com/?p=306#comment-6786</guid>
		<description>Thank you for answering! Yeah, I&#039;ve got the trick from previous part, but do I correctly understand that I&#039;ll need to make the Player (that extends Sprite) display nothing, while having a Bitmap child?

One more question :) Let&#039;s say I want a little animated spark appear on my game object (a gem, for instance). I may guess that the easiest way will be to make it a vector animation in Flash CS4, save it as .swf and embed it into the game, like you embed leek.swf in Part 3. But is there another way to make it without using Flash? I mean maybe there are other programs that allow simple vector animation authoring with swf export?

Also, here are a few ideas on possible new tutorials (feel free to ignore them :) :
1)Organizing main game loop

2)Display list objects (and tweening using external libs) VS blitting sprites

3)Creating simple UI


Once again - thank you for great tutorials!</description>
		<content:encoded><![CDATA[<p>Thank you for answering! Yeah, I&#8217;ve got the trick from previous part, but do I correctly understand that I&#8217;ll need to make the Player (that extends Sprite) display nothing, while having a Bitmap child?</p>
<p>One more question <img src='http://prototyprally.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Let&#8217;s say I want a little animated spark appear on my game object (a gem, for instance). I may guess that the easiest way will be to make it a vector animation in Flash CS4, save it as .swf and embed it into the game, like you embed leek.swf in Part 3. But is there another way to make it without using Flash? I mean maybe there are other programs that allow simple vector animation authoring with swf export?</p>
<p>Also, here are a few ideas on possible new tutorials (feel free to ignore them <img src='http://prototyprally.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  :<br />
1)Organizing main game loop</p>
<p>2)Display list objects (and tweening using external libs) VS blitting sprites</p>
<p>3)Creating simple UI</p>
<p>Once again &#8211; thank you for great tutorials!</p>
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