Comments on: a winner is me. https://prototyprally.com/a-winner-is-me/ rapid prototyping of games using flash Tue, 14 Feb 2017 09:15:06 +0000 hourly 1 https://wordpress.org/?v=5.1.1 By: axcho https://prototyprally.com/a-winner-is-me/#comment-1112 Sun, 22 Mar 2009 22:48:50 +0000 https://prototyprally.com/?p=301#comment-1112 Just thinking about this some more… One thing I think is really cool about it, in addition to the satisfying way you carve out blocks from the big shapes, is the sense of contrasting scale. The big blocks really move slowly but with great momentum, and they feel like giant ice bergs or space ships or something and you feel very small.

I think this would be a lot of fun with multiplayer, in some sort of collaborative game. It would also be fun as a competitive free-for-all, or a team-based competition. I would really enjoy such a game if you’d be willing to make it. (and if you don’t, do you mind if I do?)

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By: axcho https://prototyprally.com/a-winner-is-me/#comment-1111 Sun, 22 Mar 2009 22:45:16 +0000 https://prototyprally.com/?p=301#comment-1111 Wow, I really liked your a-steroids4k game. It has a really interesting mechanic! Are you thinking of elaborating it into a bigger game? I would definitely like to play it if you do.

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By: Cory Petosky https://prototyprally.com/a-winner-is-me/#comment-1110 Thu, 19 Mar 2009 01:17:26 +0000 https://prototyprally.com/?p=301#comment-1110 Congrats on your win! Your game was a lot of fun and technically very interesting. I’m going to have to dig through the source and see what I can learn. If you have a pre-optimize, friendly-to-read version, I’d certainly be interested. 🙂

I’m the developer of Dungeon Romp 4k. I agree that game lacks a certain lasting fun factor, and I was mostly going for technical merit to feel out the limits of 4k. The 3D walls actually weren’t terribly expensive, all things considered. I think they were worth the cost.

From a gameplay standpoint, I should shrink the minimap way down so it becomes a secondary navigational tool rather than the primary one. Unfortunately, I couldn’t fit enough other interesting things in the maze to justify it, so I blew the map up to make the game easy to parse.

The random maze generator was actually proportionally the most expensive. If I were going for pure fun factor, I should’ve dumped the mazes, hardcoded 10 floors or so, added in a basic item system and an endgame condition besides dying. 🙂

I’m working on a full version of Dungeon Romp that addresses these issues outside of the 4k limit. 🙂

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By: Perlingon https://prototyprally.com/a-winner-is-me/#comment-1109 Tue, 17 Mar 2009 17:21:10 +0000 https://prototyprally.com/?p=301#comment-1109 awesomeness in a jar! congratulations!

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By: John Evans https://prototyprally.com/a-winner-is-me/#comment-1108 Mon, 16 Mar 2009 19:44:32 +0000 https://prototyprally.com/?p=301#comment-1108 Woo, congratulations! I still think 4k-steroids is the best of the competition. 🙂 You’re an optimizing maniac!

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By: Kian https://prototyprally.com/a-winner-is-me/#comment-1107 Mon, 16 Mar 2009 14:49:33 +0000 https://prototyprally.com/?p=301#comment-1107 Congratulations! 😀 It’s well deserved! See you soon! :D:D:D

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By: Erik https://prototyprally.com/a-winner-is-me/#comment-1106 Mon, 16 Mar 2009 10:16:39 +0000 https://prototyprally.com/?p=301#comment-1106 Coolt, grattis!!!

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