Comments on: introducing the grapefrukt asset exporter https://prototyprally.com/introducing-the-grapefrukt-asset-exporter/ rapid prototyping of games using flash Tue, 14 Feb 2017 09:15:06 +0000 hourly 1 https://wordpress.org/?v=5.1.1 By: THE BEAST IS MORPHING: MASSIVE UPDATE | https://prototyprally.com/introducing-the-grapefrukt-asset-exporter/#comment-17818 Wed, 21 Aug 2013 15:41:29 +0000 https://prototyprally.com/?p=572#comment-17818 […] work in Flash and keep our current art style. There’s a pretty similar tool online called the Grapefrukt Asset Exporter, in case you’d like to do the same thing. On the Unity side, we are using a tool called 2D […]

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By: The Beast is Morphing (Massive Update) « Juicy Beast Studio https://prototyprally.com/introducing-the-grapefrukt-asset-exporter/#comment-16408 Mon, 08 Apr 2013 16:36:29 +0000 https://prototyprally.com/?p=572#comment-16408 […] work in Flash and keep our current art style. There’s a pretty similar tool online called the Grapefrukt Asset Exporter, in case you’d like to do the same thing. On the Unity side, we are using a tool called 2D […]

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By: amir https://prototyprally.com/introducing-the-grapefrukt-asset-exporter/#comment-15999 Mon, 04 Mar 2013 11:39:32 +0000 https://prototyprally.com/?p=572#comment-15999 i couldn’t use it , after adding
var export:SimpleExport = new SimpleExport(this);
it gives me an error
ReferenceError: Error #1065: Variable leeksheet is not defined.

ReferenceError: Error #1065: Variable MainTimeline is not defined.

flash cs4

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By: Martin https://prototyprally.com/introducing-the-grapefrukt-asset-exporter/#comment-15585 Thu, 24 Jan 2013 17:20:28 +0000 https://prototyprally.com/?p=572#comment-15585 It has rudimentary support for masks, any instance with named with “mask” in the beginning of its name will be flagged as one. That means it will be flagged as such in the exported XML, the actual masking however is up to your engine to deal with.

“Static” masks, ie. within objects exported as textures, are fully supported.

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By: shalom https://prototyprally.com/introducing-the-grapefrukt-asset-exporter/#comment-15583 Thu, 24 Jan 2013 16:49:07 +0000 https://prototyprally.com/?p=572#comment-15583 Hey i wanted to know how does this tool handles masks? does the mask needs to be a movie clip names mask too?

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By: Natalie https://prototyprally.com/introducing-the-grapefrukt-asset-exporter/#comment-15233 Thu, 13 Dec 2012 14:16:42 +0000 https://prototyprally.com/?p=572#comment-15233 Wow thanks so much for sharing, its saved so much time!
would it be possible to ask for an example that has the commands to export the text?
I apologise, ive tried looking through the documentation and have been looking on all forums for any kind of hint (apparently im the only person that would love to get this to work. but then there are so many other cool features that they probably havent had time to play with the text !

(its possible i’m doing things incorrectly and looking in the wrong places too – since im pretty new to flash/programming)
sorry !! i couldn’t understand how to do it , the rest works so well, fantastic job!

my next challenge it to integrate with cocos2d any hints regarding how to link animations to coordinates would be very appreciated

also this helped me get it up and running, maybe it will help another newbie too 🙂
Reply #48
http://bitcollective.ca/forums/index.php?topic=61.45

once again many thanks!
N

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By: Animating With Asset Sheets: An Alternative to Blitting | Gamedevtuts+ https://prototyprally.com/introducing-the-grapefrukt-asset-exporter/#comment-15213 Tue, 11 Dec 2012 16:00:37 +0000 https://prototyprally.com/?p=572#comment-15213 […] this can be a nuisance. Thankfully, there are tools that do this already. For example, Grapefrukt is an awesome tool that has a variety of features, including exporting spritesheets as well as […]

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By: Roman https://prototyprally.com/introducing-the-grapefrukt-asset-exporter/#comment-13837 Mon, 23 Jul 2012 10:24:52 +0000 https://prototyprally.com/?p=572#comment-13837 Hi, thanks for this great tool !
We are trying to use it for game with lots of animations.

And we miss some things.

Grapefrukt does not recognize Skew transformation, and when symbol Flip horizontal/vertical.

is it possible to add this to the grapefrukt? Could you help me with that?

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By: Smooth Movement | Dev Blog https://prototyprally.com/introducing-the-grapefrukt-asset-exporter/#comment-13762 Mon, 16 Jul 2012 12:26:32 +0000 https://prototyprally.com/?p=572#comment-13762 […] with the help of this guy’s nifty invention I export all those frames into a text file that the engine can easily read, specifically […]

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By: Paul https://prototyprally.com/introducing-the-grapefrukt-asset-exporter/#comment-13523 Sun, 24 Jun 2012 16:57:14 +0000 https://prototyprally.com/?p=572#comment-13523 Hi, i opened a thread here : http://gamedev.stackexchange.com/questions/30750/is-there-a-way-to-export-all-the-images-of-my-tweening-effect-in-flash , but i could not find an answer, i’ve got a problem with CS4 :
i imported grapfrukt-export.swc, and added the few lines as in the video. I also created a movieclip “test”, and another movieClip “testSheet” as its parent, but when i launch the project, i’ve got an error 1065 : variable testSheet not defined, and Maintimeline not defined. testSheet works fine if i dynamically “addChild” it, so it does exist. Would you how to fix it? Thanks, i’m looking forward to use this great tool!

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By: Martin https://prototyprally.com/introducing-the-grapefrukt-asset-exporter/#comment-13130 Fri, 01 Jun 2012 05:47:43 +0000 https://prototyprally.com/?p=572#comment-13130 Yes. I’ve been using it with CS4 a bunch, so that works for sure. It should work with any version of flash authoring that supports flash player 9+ apis.

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By: Tarek https://prototyprally.com/introducing-the-grapefrukt-asset-exporter/#comment-13126 Fri, 01 Jun 2012 01:00:46 +0000 https://prototyprally.com/?p=572#comment-13126 Great tool, tested it in flash cs5.5 but does this work in flash cs4?

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By: Martin https://prototyprally.com/introducing-the-grapefrukt-asset-exporter/#comment-12190 Thu, 05 Apr 2012 07:10:20 +0000 https://prototyprally.com/?p=572#comment-12190 It’s a bit hard to give a solid analysis without seeing the code and/or fla file, but judging from that stack trace I suspect you have the actual export code inside the hud_items_on_sheet symbol? As you can tell it goes to frame 1 there and then calls the animation extractor, which calls the findMultiFrame function which in turn moves the “playhead” of the symbol to frame 1 which then calls the export code again. Over and over again. Try moving the export code out to the main timeline instead.

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By: reubenz https://prototyprally.com/introducing-the-grapefrukt-asset-exporter/#comment-12189 Thu, 05 Apr 2012 06:36:30 +0000 https://prototyprally.com/?p=572#comment-12189 Hi, thanks for this great tool !
However, when exporting my swf file, it always crashes.
Here is the trace:
Error: Error #1023: Stack overflow occurred.
at com.grapefrukt.exporter.extractors::ChildFinder$/getClassname()
at com.grapefrukt.exporter.extractors::ChildFinder$/getName()
at com.grapefrukt.exporter.extractors::TextureExtractor$/extract()
at hud_items_on_sheet/frame1()
at flash.display::MovieClip/gotoAndStop()
at com.grapefrukt.exporter.extractors::ChildFinder$/findMultiframe()
at com.grapefrukt.exporter.extractors::AnimationExtractor$/extract()
at hud_items_on_sheet/frame1()
at flash.display::MovieClip/gotoAndStop()
at com.grapefrukt.exporter.extractors::ChildFinder$/findMultiframe()
at com.grapefrukt.exporter.extractors::AnimationExtractor$/extract()
at hud_items_on_sheet/frame1()
at flash.display::MovieClip/gotoAndStop()
at com.grapefrukt.exporter.extractors::ChildFinder$/findMultiframe()
at com.grapefrukt.exporter.extractors::AnimationExtractor$/extract()
at hud_items_on_sheet/frame1()
at flash.display::MovieClip/gotoAndStop()
at com.grapefrukt.exporter.extractors::ChildFinder$/findMultiframe()
at com.grapefrukt.exporter.extractors::AnimationExtractor$/extract()
at hud_items_on_sheet/frame1()
at flash.display::MovieClip/gotoAndStop()
at com.grapefrukt.exporter.extractors::ChildFinder$/findMultiframe()
at com.grapefrukt.exporter.extractors::AnimationExtractor$/extract()
at hud_items_on_sheet/frame1()
at flash.display::MovieClip/gotoAndStop()
at com.grapefrukt.exporter.extractors::ChildFinder$/findMultiframe()
at com.grapefrukt.exporter.extractors::AnimationExtractor$/extract()
at hud_items_on_sheet/frame1()
at flash.display::MovieClip/gotoAndStop()
at com.grapefrukt.exporter.extractors::ChildFinder$/findMultiframe()
at com.grapefrukt.exporter.extractors::AnimationExtractor$/extract()
at hud_items_on_sheet/frame1()
at flash.display::MovieClip/gotoAndStop()
at com.grapefrukt.exporter.extractors::ChildFinder$/findMultiframe()
at com.grapefrukt.exporter.extractors::AnimationExtractor$/extract()
at hud_items_on_sheet/frame1()
at flash.display::MovieClip/gotoAndStop()
at com.grapefrukt.exporter.extractors::ChildFinder$/findMultiframe()
at com.grapefrukt.exporter.extractors::AnimationExtractor$/extract()
at hud_items_on_sheet/frame1()
at flash.display::MovieClip/gotoAndStop()
at com.grapefrukt.exporter.extractors::ChildFinder$/findMultiframe()
at com.grapefrukt.exporter.extractors::AnimationExtractor$/extract()
at hud_items_on_sheet/frame1()
at flash.display::MovieClip/gotoAndStop()
at com.grapefrukt.exporter.extractors::ChildFinder$/findMultiframe()
at com.grapefrukt.exporter.extractors::AnimationExtractor$/extract()
at hud_items_on_sheet/frame1()
at flash.display::MovieClip/gotoAndStop()
at com.grapefrukt.exporter.extractors::ChildFinder$/findMultiframe()
at com.grapefrukt.exporter.extractors::AnimationExtractor$/extract()
at hud_items_on_sheet/frame1()

Could you help me with that?

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By: Arpita Kapoor https://prototyprally.com/introducing-the-grapefrukt-asset-exporter/#comment-12117 Sat, 31 Mar 2012 07:42:39 +0000 https://prototyprally.com/?p=572#comment-12117 Hey,
My team and I wrote a complete tutorial on how to use Grapefrukt exporter and achieve skeletal animations in Cocos2d.
You can see the tutorial here:
http://www.mechmocha.com/cocos2d-skeletal-animation-part-1/

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By: 2d Skeletal animation implementation from flash to Cocos2d https://prototyprally.com/introducing-the-grapefrukt-asset-exporter/#comment-12102 Fri, 30 Mar 2012 07:20:58 +0000 https://prototyprally.com/?p=572#comment-12102 […] set up grapefrukt exporter and convert the XML data it generates into cocos2D nodes. You can watch this video made by the developer of this exporter to have a quick idea of what grapefrukt can do for you. To […]

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By: Norris https://prototyprally.com/introducing-the-grapefrukt-asset-exporter/#comment-11975 Thu, 22 Mar 2012 07:57:24 +0000 https://prototyprally.com/?p=572#comment-11975 thanks for your great job.

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By: azi https://prototyprally.com/introducing-the-grapefrukt-asset-exporter/#comment-9063 Mon, 24 Oct 2011 13:21:01 +0000 https://prototyprally.com/?p=572#comment-9063 Awesome toolkit! thanks!!! 🙂

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By: Flash On The Beach – 2011 | Brondbjerg Design & Development Blog https://prototyprally.com/introducing-the-grapefrukt-asset-exporter/#comment-8740 Mon, 03 Oct 2011 12:03:59 +0000 https://prototyprally.com/?p=572#comment-8740 […] Grapefrukt – Tool for exporting animation spritesheets for other tech (CSS etc) […]

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By: onebyoneblog » So Long and Thanks for all the Flash on the Beach https://prototyprally.com/introducing-the-grapefrukt-asset-exporter/#comment-8503 Sat, 17 Sep 2011 11:06:59 +0000 https://prototyprally.com/?p=572#comment-8503 […] gave a look at  physical computing using Phidgets. Martin Jonasson gave an all too quick look at Grapefrukt Exporter, a tool for exporting sprite sheets, atlases, and bitmap fonts from the Flash IDE. This is […]

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By: Clemens Scott https://prototyprally.com/introducing-the-grapefrukt-asset-exporter/#comment-6475 Mon, 27 Jun 2011 13:24:51 +0000 https://prototyprally.com/?p=572#comment-6475 Hey Martin, thanks for this awesome exporter! This will come in really handy for our new project.
One thing to note though is that when naming an instance it mustn’t have the same name as the symbol, otherwise you’ll get an error upon exporting.
Cheers!

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By: Episode 4 – Flash Special (plus WebGL and Unity3D) | The Creative Coding Podcast https://prototyprally.com/introducing-the-grapefrukt-asset-exporter/#comment-4569 Wed, 16 Mar 2011 22:31:44 +0000 https://prototyprally.com/?p=572#comment-4569 […] Another one called M2D Unity announce Flash support Give us your stars! (all 5 if possible!) Parse Flash animations – we didn’t talk about this project specifically, but it does a lot of the cool stuff […]

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By: Hoss https://prototyprally.com/introducing-the-grapefrukt-asset-exporter/#comment-4523 Mon, 14 Mar 2011 22:02:39 +0000 https://prototyprally.com/?p=572#comment-4523 Winning.

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By: Scoch https://prototyprally.com/introducing-the-grapefrukt-asset-exporter/#comment-4522 Mon, 14 Mar 2011 18:56:31 +0000 https://prototyprally.com/?p=572#comment-4522 Brillant and cool!

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By: Jesse Nicholson https://prototyprally.com/introducing-the-grapefrukt-asset-exporter/#comment-4518 Mon, 14 Mar 2011 13:17:17 +0000 https://prototyprally.com/?p=572#comment-4518 I’m confused…. first animation is darwin… second is God scores??? Anyway very cool tool, exactly what I’ve been looking for to automate moving some animations into apps I’m making for Android. Thanks for this!

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