Comments on: The need for stupid amounts of objects. https://prototyprally.com/the-need-for-stupid-amounts-of-objects/ rapid prototyping of games using flash Tue, 14 Feb 2017 09:15:06 +0000 hourly 1 https://wordpress.org/?v=5.1.1 By: Anon https://prototyprally.com/the-need-for-stupid-amounts-of-objects/#comment-986 Thu, 01 Oct 2009 05:06:23 +0000 https://prototyprally.com/?p=132#comment-986 Nice. Will put it to good use.

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By: Anonymous https://prototyprally.com/the-need-for-stupid-amounts-of-objects/#comment-985 Fri, 25 Sep 2009 09:19:55 +0000 https://prototyprally.com/?p=132#comment-985 ok 😉 thank’s a lot

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By: grapefrukt https://prototyprally.com/the-need-for-stupid-amounts-of-objects/#comment-984 Thu, 24 Sep 2009 14:42:30 +0000 https://prototyprally.com/?p=132#comment-984 It turns out that Flex also has a class that is named Canvas. The Canvas I use here is my custom class, so you need to add that to your libraries and then import com.grapefrukt.display.canvas.Canvas instead of mx.containers.Canvas

I’m sorry for the confusion.

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By: Anonymous https://prototyprally.com/the-need-for-stupid-amounts-of-objects/#comment-983 Thu, 24 Sep 2009 13:53:09 +0000 https://prototyprally.com/?p=132#comment-983 Console log said : draw() function is not defined in FLEX Builder 3

ex:
import flash.display.*;
import mx.containers.Canvas;

var box:Shape = new Shape();
box.graphics.beginFill(0xffffff);
box.graphics.drawRect(0, 0, 50, 50);
_canvas.draw(box);

var _canvas:Canvas = new Canvas();
addChild(_canvas);

_canvas.draw(box);

——-

Why ?

Thank’s

Matthieu

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By: Chip Miller https://prototyprally.com/the-need-for-stupid-amounts-of-objects/#comment-982 Thu, 25 Sep 2008 20:12:47 +0000 https://prototyprally.com/?p=132#comment-982 Awesome. I’ve been trying to figure out this concept for some drawing apps that use a lot of alphas (and a stupid amount of objects 🙂 ). Thanks for the great post and insight!!

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