Talks – prototyprally https://prototyprally.com/ rapid prototyping of games using flash Sun, 19 Feb 2017 18:52:37 +0000 en-US hourly 1 https://wordpress.org/?v=5.1.1 juice it or loose it. https://prototyprally.com/juice-it-or-loose-it/ https://prototyprally.com/juice-it-or-loose-it/#comments Thu, 24 May 2012 12:13:19 +0000 https://prototyprally.com/?p=626
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You can try the game here: http://grapefrukt.com/f/games/juicy-breakout/ Or look at the source code on github: https://github.com/grapefrukt/juicy-breakout]]>
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You can try the game here: http://grapefrukt.com/f/games/juicy-breakout/
Or look at the source code on github: https://github.com/grapefrukt/juicy-breakout

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hats in videogames. https://prototyprally.com/hats-in-videogames/ https://prototyprally.com/hats-in-videogames/#comments Sun, 21 Aug 2011 07:42:26 +0000 https://prototyprally.com/?p=607
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This is a talk I did at No More Sweden, it’s kind of silly but I think it touches on some important issues.]]>
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This is a talk I did at No More Sweden, it’s kind of silly but I think it touches on some important issues.

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platformer physics – it’s complicated https://prototyprally.com/platformer-physics-its-complicated/ Sun, 15 May 2011 21:28:40 +0000 https://prototyprally.com/?p=576
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Petri and I were invited to do a talk at the Nordic Indie Game Night in Malmö this past week, we were supposed to talk about the super sexy Cobalt. Instead we went kind of overboard on an analysis of … Continue reading ]]>
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Petri and I were invited to do a talk at the Nordic Indie Game Night in Malmö this past week, we were supposed to talk about the super sexy Cobalt. Instead we went kind of overboard on an analysis of the physics in platformers. We got way more material than we could fit in the ten minutes (which we exceeded), so there may be another chance to catch an extended version of this talk at some point.

Update: Since I posted this in a bit of a hurry, I forgot to mention that the NGIN was conjured into existence by the fantastically wonderful Copenhagen Game Collective. Who, aside from making marvelous games are doing incredible things for the game making community in these parts of the world. They really are the best.

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