platformer physics – it’s complicated

Petri and I were invited to do a talk at the Nordic Indie Game Night in Malmö this past week, we were supposed to talk about the super sexy Cobalt. Instead we went kind of overboard on an analysis of the physics in platformers. We got way more material than we could fit in the ten minutes (which we exceeded), so there may be another chance to catch an extended version of this talk at some point.

Update: Since I posted this in a bit of a hurry, I forgot to mention that the NGIN was conjured into existence by the fantastically wonderful Copenhagen Game Collective. Who, aside from making marvelous games are doing incredible things for the game making community in these parts of the world. They really are the best.

Posted in Talks |