Comments for prototyprally https://prototyprally.com/ rapid prototyping of games using flash Tue, 14 Feb 2017 09:15:06 +0000 hourly 1 https://wordpress.org/?v=5.1.1 Comment on About me by Hovercrafty gets an update | prototyprally https://prototyprally.com/about/#comment-23613 Tue, 14 Feb 2017 09:15:06 +0000 https://prototyprally.com/about/#comment-23613 […] it shouldn’t make any difference to you but prevent the games from being hosted elsewhere. Drop me a line if something is acting […]

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Comment on About me by I'm busy. That means I'm important, right? | prototyprally https://prototyprally.com/about/#comment-22623 Sun, 03 Jan 2016 21:14:34 +0000 https://prototyprally.com/about/#comment-22623 […] you hate my games or love my games or have any questions at all, don’t hesitate to contact […]

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Comment on Eater of worlds by The games that didn't make it Part 1: Rain | prototyprally https://prototyprally.com/eater-of-worlds/#comment-22622 Sun, 03 Jan 2016 21:13:58 +0000 https://prototyprally.com/eater-of-worlds/#comment-22622 […] The first one is “rain”. Most my games get a short name like that while I make them, Eater of Worlds was called slingshot, flashbombs was called bounce and dingding was called […]

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Comment on Eater of worlds by Finding the game. | prototyprally https://prototyprally.com/eater-of-worlds/#comment-22621 Sun, 03 Jan 2016 21:12:16 +0000 https://prototyprally.com/eater-of-worlds/#comment-22621 […] high scores and that whole thing. And that takes alot of time, I learned that the hard way for Eater of Worlds, it was supposed to take five weeks, but the highscores and challenge system took two whole weeks […]

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Comment on Eater of worlds by The need for stupid amounts of objects. | prototyprally https://prototyprally.com/eater-of-worlds/#comment-22620 Sun, 03 Jan 2016 21:11:40 +0000 https://prototyprally.com/eater-of-worlds/#comment-22620 […] using a technique I first started to use in my game Eater of Worlds, it has since appeared in a few other things I’ve made. Just piling hundreds of objects in a […]

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Comment on rymdkapsel, released by Bill Jones https://prototyprally.com/rymdkapsel-released/#comment-20870 Mon, 28 Jul 2014 02:13:39 +0000 https://prototyprally.com/?p=665#comment-20870 Very nice game! I think that you will find huge success if you expand to the Microsoft app store. Its download numbers are increasing with the release of the Surface Pro 3, and there is no doubt that rymdkapsel would be accepted and loved by many!

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Comment on isotope2 by Kyjak https://prototyprally.com/isotope2/#comment-19771 Thu, 24 Apr 2014 18:18:03 +0000 https://prototyprally.com/isotope2/#comment-19771 0.4:80:-1:40:1:40:-1:40
pentagram

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Comment on Isotope by Kyjak https://prototyprally.com/isotope/#comment-19755 Wed, 23 Apr 2014 15:04:33 +0000 https://prototyprally.com/isotope/#comment-19755 monkey
0.5:50:-2.5:50:-1.5:50:0.5:50:-1.5:50

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Comment on Isotope by Kyjak https://prototyprally.com/isotope/#comment-19754 Wed, 23 Apr 2014 15:00:08 +0000 https://prototyprally.com/isotope/#comment-19754 scream
0.5:50:1.5:50:-1.5:50:2.5:50

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Comment on Isotope by Kyjak https://prototyprally.com/isotope/#comment-19752 Wed, 23 Apr 2014 12:24:32 +0000 https://prototyprally.com/isotope/#comment-19752 Teddy bear
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Comment on Isotope by Kyjak https://prototyprally.com/isotope/#comment-19656 Thu, 17 Apr 2014 19:49:16 +0000 https://prototyprally.com/isotope/#comment-19656 Alien dog
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Comment on MGAS3FD 1: The Setup by FlashDevelop Actionscript 3 development environment inquiry | Stackforum.com https://prototyprally.com/making-games-in-actionscript-3-using-flashdevelop-part-1-the-setup/#comment-19183 Sun, 23 Feb 2014 01:21:02 +0000 https://prototyprally.com/?p=149#comment-19183 […] https://prototyprally.com/making-games-in-actionscript-3-using-flashdevelop-part-1-the-setup/ […]

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Comment on rymdkapsel, released by Daniel https://prototyprally.com/rymdkapsel-released/#comment-18981 Mon, 10 Feb 2014 22:07:11 +0000 https://prototyprally.com/?p=665#comment-18981 Wow! What an awesome game really, it mixes genres in a perfect way that it makes total sense, the slow pace reminds me of 2001: a space odissey(which I love) with realtimestrategy great!, it’s exiting to try and break new ground… Or space really… There is no ground anywhere in this game, and I see you are always updating your masterpiece, and it would be really awesome if you could add a map randomizer or map creator to share with the community, but that doesn’t change the fact that I LOVE your game so much it’s the first game I have bought on my mobile, and probably will be the only one, and just felt the urge to write a comment on your game because I really want to see this grow:) keep your creativity up! Haha

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Comment on rymdkapsel, released by Greg https://prototyprally.com/rymdkapsel-released/#comment-18426 Thu, 28 Nov 2013 11:42:57 +0000 https://prototyprally.com/?p=665#comment-18426 Great game, would love to know what it’s built with… I assume it’s not actionsript

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Comment on rymdkapsel, released by Spblat https://prototyprally.com/rymdkapsel-released/#comment-18319 Mon, 04 Nov 2013 19:25:33 +0000 https://prototyprally.com/?p=665#comment-18319 I’m down to 30 minutes and up to 52 waves. More please 🙂

My compliments on a game that I still cannot put down.

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Comment on MGAS3FD 6: Click it like it's hot by Gert Myburgh https://prototyprally.com/mgas3fd-6-click-it-like-its-hot/#comment-18226 Fri, 18 Oct 2013 04:21:31 +0000 https://prototyprally.com/?p=306#comment-18226 Hi Everyone,

I also wonder what happened to our AS3 “teacher”. I really enjoyed his/her teaching. I hope he/she will return one day and continue the teaching. I would like to learn how you handle sprite collisions, scoring, removing objects when hit by other objects, scrolling of backgrounds, taking/porting the game to IOS and Android etc, etc.

A tip for those of you that follows the tutorial to the teeth but got no response when clicking the “enemy” object, remember to look in your toolbar at the top of your development tool for the dropdown saying “Release”. It should be next to the blue triangle. That dropdown value should be “Debug”. You will only see the “trace” messages displaying in your “Output” window when that setting is “Debug” just before you “Build” or “Test/Run” your project.

When you sometimes download the project files and overwrites your project with his/her project files you will find that setting is set to “Release” and you need to set it back to “Debug”.

Happy Flashing.

Gert Myburgh
South Africa

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Comment on introducing the grapefrukt asset exporter by THE BEAST IS MORPHING: MASSIVE UPDATE | https://prototyprally.com/introducing-the-grapefrukt-asset-exporter/#comment-17818 Wed, 21 Aug 2013 15:41:29 +0000 https://prototyprally.com/?p=572#comment-17818 […] work in Flash and keep our current art style. There’s a pretty similar tool online called the Grapefrukt Asset Exporter, in case you’d like to do the same thing. On the Unity side, we are using a tool called 2D […]

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Comment on rymdkapsel, released by Samir https://prototyprally.com/rymdkapsel-released/#comment-17727 Tue, 13 Aug 2013 16:37:57 +0000 https://prototyprally.com/?p=665#comment-17727 Hi Martin,

I just beat all 3 challenges in Rymdkapsel. Amazing game!

Are you planning any new content for it? If so, are you thinking about adding an easy mode? A mode that would let players zone out for longer and build bigger cities without worrying too much about extreme alien onslaught until maybe even the 40th or 50th wave? 🙂

Thanks for the amazing game.

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Comment on rymdkapsel, released by Gun https://prototyprally.com/rymdkapsel-released/#comment-17644 Wed, 07 Aug 2013 23:57:47 +0000 https://prototyprally.com/?p=665#comment-17644 Even though I finished researching all monolith’s less than 45 minutes game shows mission completed but Game Center wouldn’t. Maybe cause of I finished in unconnected to Internet. Could you do sync in every game start ?

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Comment on MGAS3FD 3: Getting on with it by mad-percolator https://prototyprally.com/mgas3fd-3-getting-on-with-it/#comment-17629 Tue, 06 Aug 2013 13:04:32 +0000 https://prototyprally.com/?p=183#comment-17629 Thanks for the tutorial, it’s very usefull and I didn’t found elsewhere how to use FlashDevelop.

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Comment on rymdkapsel, released by Janne https://prototyprally.com/rymdkapsel-released/#comment-17609 Sun, 04 Aug 2013 14:00:30 +0000 https://prototyprally.com/?p=665#comment-17609 Wonderful game; thank you for releasoing an Android version! Short and sweet, and leaves me wanting more. With such a tasty starter, could we hope for a main meal in the same vein sometime in the future?

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Comment on rymdkapsel, released by Theron D. Huffman (TokyoDan) https://prototyprally.com/rymdkapsel-released/#comment-17605 Sun, 04 Aug 2013 00:33:35 +0000 https://prototyprally.com/?p=665#comment-17605 I should have added Tetris to that list of timeless classic games that Rymdkapsel is equal to.

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Comment on rymdkapsel, released by Theron D. Huffman (TokyoDan) https://prototyprally.com/rymdkapsel-released/#comment-17604 Sun, 04 Aug 2013 00:27:43 +0000 https://prototyprally.com/?p=665#comment-17604 Hello Martin,

Rymdkapsel is one of the greatest games EVER made. It is a timeless classic up there with the likes of Populous, Total Annihilation, Cytron Masters. It is a game where you make a morning cup of hot coffee, and before you take a drink you fire up Rymkapsel, then when you do get around to taking your first drink of your hot morning coffee it is already cold.

There is only one thing I think could improve the game…. Sometimes I REALLY need to build a room and not a corridor so I tap on the room. But instead of dragging the room to the desired position, I instinctively go over to the left corner where he shapes of the next pieces are displayed and tap there and drag from there. This defaults to a corridor which I didn’t want. This happens often. So I think it’d be a vast improvement if the game would not let you lose your desired room selection if you accidentally tap on the upper right corner shapes. Maybe disable tap recognition there, or beep at you with some kind of warning…

Anyway. This is the first game I’ve played for more than an hour in more than twenty years, Well done! You’ll go down in game development history!

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Comment on MGAS3FD 6: Click it like it's hot by Austin https://prototyprally.com/mgas3fd-6-click-it-like-its-hot/#comment-17521 Mon, 22 Jul 2013 06:49:38 +0000 https://prototyprally.com/?p=306#comment-17521 4 years and no more parts… Are you dead?

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Comment on MGAS3FD 6: Click it like it's hot by Pro Newb https://prototyprally.com/mgas3fd-6-click-it-like-its-hot/#comment-17365 Tue, 02 Jul 2013 04:02:29 +0000 https://prototyprally.com/?p=306#comment-17365 MORE MORE MORE PLEASE I WANT TO COMPLETE GAME

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Comment on MGAS3FD 3: Getting on with it by Pro Newb https://prototyprally.com/mgas3fd-3-getting-on-with-it/#comment-17354 Mon, 01 Jul 2013 01:34:12 +0000 https://prototyprally.com/?p=183#comment-17354 NO CSS ALLOWED IN CHAT

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Comment on MGAS3FD 3: Getting on with it by Pro Newb https://prototyprally.com/mgas3fd-3-getting-on-with-it/#comment-17353 Mon, 01 Jul 2013 01:33:37 +0000 https://prototyprally.com/?p=183#comment-17353 No CSS?

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Comment on MGAS3FD 3: Getting on with it by Pro Newb https://prototyprally.com/mgas3fd-3-getting-on-with-it/#comment-17352 Mon, 01 Jul 2013 01:31:07 +0000 https://prototyprally.com/?p=183#comment-17352
Why can’t I JUST LEARN AS3 WITHOUT READING A GIANT BOOK

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Comment on rymdkapsel, released by londonfilmgeek https://prototyprally.com/rymdkapsel-released/#comment-17288 Sun, 23 Jun 2013 13:28:45 +0000 https://prototyprally.com/?p=665#comment-17288 I cannot tell you how hooked I am on this game. Every retry i’m learning another little strategy. SO simple but so complex. Bravo! Have been mining through your past flash games and cannot wait for your next!

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Comment on MGAS3FD 3: Getting on with it by Walanna https://prototyprally.com/mgas3fd-3-getting-on-with-it/#comment-16989 Fri, 24 May 2013 17:02:40 +0000 https://prototyprally.com/?p=183#comment-16989 Oh sorry for the last comment, I figured it out. How to save the leek picture :)?

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