Comments on: MGAS3FD 2: The Beginning https://prototyprally.com/making-games-in-actionscript-3-using-flashdevelop-part-2-the-beginning/ rapid prototyping of games using flash Tue, 14 Feb 2017 09:15:06 +0000 hourly 1 https://wordpress.org/?v=5.1.1 By: jing https://prototyprally.com/making-games-in-actionscript-3-using-flashdevelop-part-2-the-beginning/#comment-12637 Tue, 01 May 2012 13:47:49 +0000 https://prototyprally.com/?p=159#comment-12637 (fcsh)Build succeeded
Done(0)
[Starting debug session with FDB]
Where is the ”hello world” text?

]]>
By: peixe200 https://prototyprally.com/making-games-in-actionscript-3-using-flashdevelop-part-2-the-beginning/#comment-3043 Sat, 22 Jan 2011 02:44:13 +0000 https://prototyprally.com/?p=159#comment-3043 I am getting the following error: C:\Users\Lourdes Martinez\Documents\flex_sdk_3.1.0.2710\frameworks\flex-config.xml(54): Error: unable to open ‘libs/player/10/playerglobal.swc’

Build halted with errors (fcsh).
Done(1)
and evidently, I’m not getting the “Hello world” message. What’s the problem?

]]>
By: Lol https://prototyprally.com/making-games-in-actionscript-3-using-flashdevelop-part-2-the-beginning/#comment-1677 Mon, 22 Nov 2010 16:52:31 +0000 https://prototyprally.com/?p=159#comment-1677 (fcsh)Build succeeded
Done(0)
[Starting debug session with FDB]

Where is the ”hello world” text?

]]>
By: Tim https://prototyprally.com/making-games-in-actionscript-3-using-flashdevelop-part-2-the-beginning/#comment-1078 Sun, 06 Jun 2010 04:21:17 +0000 https://prototyprally.com/?p=159#comment-1078 Never mind. But the Hello World part doesn’t come up, and I did download everything needed.

]]>
By: Tim https://prototyprally.com/making-games-in-actionscript-3-using-flashdevelop-part-2-the-beginning/#comment-1077 Sun, 06 Jun 2010 03:41:17 +0000 https://prototyprally.com/?p=159#comment-1077 What? when I do the debug thing it asks if I want this AS3 context thing, if I say yes it opens and nothing happens, if I say no nothing happens. And I can’t find the ‘Hello world’ thing in the output box. Help?

]]>
By: nick https://prototyprally.com/making-games-in-actionscript-3-using-flashdevelop-part-2-the-beginning/#comment-1076 Fri, 21 May 2010 17:06:45 +0000 https://prototyprally.com/?p=159#comment-1076 I got it, it’s all good downloaded the adboe flash player projector again

]]>
By: nick https://prototyprally.com/making-games-in-actionscript-3-using-flashdevelop-part-2-the-beginning/#comment-1075 Fri, 21 May 2010 16:58:58 +0000 https://prototyprally.com/?p=159#comment-1075 Build succeeded
Done (0)
[Capturing traces with FDB]
No application is associated with the specified file for this operation

Please help?

]]>
By: nick https://prototyprally.com/making-games-in-actionscript-3-using-flashdevelop-part-2-the-beginning/#comment-1074 Fri, 21 May 2010 14:55:25 +0000 https://prototyprally.com/?p=159#comment-1074 How do you fix the “Compiler Configuration required.” after pressing F5??

]]>
By: grapefrukt https://prototyprally.com/making-games-in-actionscript-3-using-flashdevelop-part-2-the-beginning/#comment-1073 Thu, 20 May 2010 20:29:00 +0000 https://prototyprally.com/?p=159#comment-1073 Go to View in the menu and select Project Manager, right click the file there and choose Always Compile

]]>
By: Anonymous https://prototyprally.com/making-games-in-actionscript-3-using-flashdevelop-part-2-the-beginning/#comment-1072 Thu, 20 May 2010 18:50:34 +0000 https://prototyprally.com/?p=159#comment-1072 I get an information message saying “In order to build this project, you must mark the AS or MXML entry point as “Always Compile” in the project tree.”
How do I get to the project tree?

]]>
By: Vinnie https://prototyprally.com/making-games-in-actionscript-3-using-flashdevelop-part-2-the-beginning/#comment-1071 Mon, 17 May 2010 22:50:15 +0000 https://prototyprally.com/?p=159#comment-1071 So, Anon has the most likely solution: I have CS4 and I feel the problem is that it opens Flash Player 7….for no apparent reason. However, after opening the 44 MB Zip file and the debug, it works, but only for a few days…so I have to constantly open it…

If I find a workaround, I’ll post it!

]]>
By: Malek https://prototyprally.com/making-games-in-actionscript-3-using-flashdevelop-part-2-the-beginning/#comment-1070 Sun, 16 May 2010 13:07:52 +0000 https://prototyprally.com/?p=159#comment-1070 Got it! Just had to uninstall previous version of Flash from command prompt using /clean argument.

]]>
By: Malek https://prototyprally.com/making-games-in-actionscript-3-using-flashdevelop-part-2-the-beginning/#comment-1069 Sun, 16 May 2010 01:46:38 +0000 https://prototyprally.com/?p=159#comment-1069 My trace isn’t showing up in the output window, and every time I try to download the LATEST VERSION from the Adobe website, when I try installing it, it states that I’m not installing the latest version and that I should go to the Adobe site and download the latest version. STUPID! God I’m so pissed right now.

]]>
By: roger https://prototyprally.com/making-games-in-actionscript-3-using-flashdevelop-part-2-the-beginning/#comment-1068 Sat, 08 May 2010 13:01:35 +0000 https://prototyprally.com/?p=159#comment-1068 if you can not trace to the output window:
according to the flex docs (http://livedocs.adobe.com/flex/3/html/help.html?content=logging_04.html)
there is a debugger flash player installed in the location: Flex SDK: install_dir/runtimes/player/os_version/
I used that one and it the above tutorial worked for me.

]]>
By: another person https://prototyprally.com/making-games-in-actionscript-3-using-flashdevelop-part-2-the-beginning/#comment-1067 Wed, 28 Apr 2010 22:10:36 +0000 https://prototyprally.com/?p=159#comment-1067 What I found surprising is that instead of using external player, I used open popup and the message Hello world! appeared at last. But now it dawns on me I could have tried that months ago. Hey grapefrukt! I still gotta thank you for the tutorial here!

]]>
By: David https://prototyprally.com/making-games-in-actionscript-3-using-flashdevelop-part-2-the-beginning/#comment-1066 Mon, 26 Apr 2010 17:02:10 +0000 https://prototyprally.com/?p=159#comment-1066 Seems I somehow saved the project in a different place than the folders it creates. Moved them together, and it ran. Thanks.

]]>
By: grapefrukt https://prototyprally.com/making-games-in-actionscript-3-using-flashdevelop-part-2-the-beginning/#comment-1065 Mon, 26 Apr 2010 16:45:36 +0000 https://prototyprally.com/?p=159#comment-1065 Try setting an output target file in your project settings. That should do it.

]]>
By: David https://prototyprally.com/making-games-in-actionscript-3-using-flashdevelop-part-2-the-beginning/#comment-1064 Mon, 26 Apr 2010 16:42:48 +0000 https://prototyprally.com/?p=159#comment-1064 I also have a problem; when I try to run the code, I get the following in the Output box:

Error: a target file must be specified
Use ‘mxmlc -help’ for information about using the command line.
Build halted with errors (fcsh).

What does it mean and how do I fix it?

]]>
By: grapefrukt https://prototyprally.com/making-games-in-actionscript-3-using-flashdevelop-part-2-the-beginning/#comment-1063 Thu, 22 Apr 2010 21:02:34 +0000 https://prototyprally.com/?p=159#comment-1063 FlashDevelop will use whatever player you have installed. So, you likely had the “release” version of the flash 10 player, but then got the debug player for flash 9.

I’ve been doing flash player ten since the first betas.

]]>
By: teale https://prototyprally.com/making-games-in-actionscript-3-using-flashdevelop-part-2-the-beginning/#comment-1062 Thu, 22 Apr 2010 21:00:03 +0000 https://prototyprally.com/?p=159#comment-1062 You may want to specify that FlashDevelop uses Flash Player 9. I tried using 10 for quite a while before I figured out why my debug output wasn’t showing up. Otherwise, great tutorial!

]]>
By: John https://prototyprally.com/making-games-in-actionscript-3-using-flashdevelop-part-2-the-beginning/#comment-1061 Wed, 21 Apr 2010 02:06:01 +0000 https://prototyprally.com/?p=159#comment-1061 I have been follow everything from the part 1 and this part of the tutorial up when I try to debug the trace code.

I got the following error when trying to compile:

Running process: C:\Program Files\FlashDevelop\Tools\fdbuild\fdbuild.exe “C:\Users\acer\Documents\FlashDevelop Projects\Test Project\Test Project.as3proj” -ipc 9b473e7a-26d3-4c93-8d5d-4c3601e790cd -compiler “C:\Flex SDK” -library “C:\Program Files\FlashDevelop\Library”
Using the Flex Compiler Shell.
Building Test Project
mxmlc -load-config+=obj\TestProjectConfig.xml -debug=true -incremental=true -benchmark=false -o obj\TestProject634074407960057930
INITIALIZING: Adobe Flex Compiler SHell (fcsh)
Starting new compile.
Loading configuration file C:\Flex SDK\frameworks\flex-config.xml
Loading configuration file C:\Users\acer\Documents\FlashDevelop Projects\Test Project\obj\TestProjectConfig.xml
obj\TestProject634074407960057930 (937 bytes)
C:\Users\acer\Documents\FlashDevelop Projects\Test Project\src\Main.as: Warning: This compilation unit did not have a factoryClass specified in Frame metadata to load the configured runtime shared libraries. To compile without runtime shared libraries either set the -static-link-runtime-shared-libraries option to true or remove the -runtime-shared-libraries option.
Build halted with errors (fcsh).
(fcsh)
Done (1)

I am not sure what went wrong as I follow this tutorial exactly as it is… Any help is appreciated…

]]>
By: Soonprogrammer https://prototyprally.com/making-games-in-actionscript-3-using-flashdevelop-part-2-the-beginning/#comment-1060 Mon, 12 Apr 2010 13:39:26 +0000 https://prototyprally.com/?p=159#comment-1060 *very

]]>
By: Soonprogrammer https://prototyprally.com/making-games-in-actionscript-3-using-flashdevelop-part-2-the-beginning/#comment-1059 Mon, 12 Apr 2010 13:39:08 +0000 https://prototyprally.com/?p=159#comment-1059 it is wery lagging

]]>
By: Soonprogrammer https://prototyprally.com/making-games-in-actionscript-3-using-flashdevelop-part-2-the-beginning/#comment-1058 Mon, 12 Apr 2010 13:38:45 +0000 https://prototyprally.com/?p=159#comment-1058 I have an old PC, I think I should wait until I get a new one…

]]>
By: Soonprogrammer https://prototyprally.com/making-games-in-actionscript-3-using-flashdevelop-part-2-the-beginning/#comment-1057 Mon, 12 Apr 2010 13:36:52 +0000 https://prototyprally.com/?p=159#comment-1057 it worked, but i dont get the hello world! message in the output

]]>
By: grapefrukt https://prototyprally.com/making-games-in-actionscript-3-using-flashdevelop-part-2-the-beginning/#comment-1056 Mon, 12 Apr 2010 12:23:06 +0000 https://prototyprally.com/?p=159#comment-1056 You should point it to the folder that has the subfolders: ant, asdoc, bin, frameworks, lib, runtimes, samples and templates.

My guess is you’re either one step too high or low in the hierarchy.

]]>
By: Soonprogrammer https://prototyprally.com/making-games-in-actionscript-3-using-flashdevelop-part-2-the-beginning/#comment-1055 Mon, 12 Apr 2010 12:19:47 +0000 https://prototyprally.com/?p=159#comment-1055 I have done that but it still can`t find it

]]>
By: grapefrukt https://prototyprally.com/making-games-in-actionscript-3-using-flashdevelop-part-2-the-beginning/#comment-1054 Mon, 12 Apr 2010 09:41:08 +0000 https://prototyprally.com/?p=159#comment-1054 You need to set the location of your SDK as the last part of the first tutorial shows: https://prototyprally.com/making-games-in-actionscript-3-using-flashdevelop-part-1-the-setup/

]]>
By: Soonprogrammer https://prototyprally.com/making-games-in-actionscript-3-using-flashdevelop-part-2-the-beginning/#comment-1053 Sun, 11 Apr 2010 13:39:40 +0000 https://prototyprally.com/?p=159#comment-1053 but I can locate it myself

]]>
By: Soonprogrammer https://prototyprally.com/making-games-in-actionscript-3-using-flashdevelop-part-2-the-beginning/#comment-1052 Sun, 11 Apr 2010 13:38:55 +0000 https://prototyprally.com/?p=159#comment-1052 What do I need to do I am getting this message: Exception: Could not locate lib\mxmlc.jar in Flex SDK. Please set the correct path to the Flex SDK in AS3Context plugin settings.

]]>