My brain hurts. There are instructions for how to play in the game. I sure hope it works. Goodnight ladies and gentlebeings.
The words for this game are by the way birds and pendulum.
Vote for this game on Experimental Gameplay Project
rapid prototyping of games using flash
My brain hurts. There are instructions for how to play in the game. I sure hope it works. Goodnight ladies and gentlebeings.
The words for this game are by the way birds and pendulum.
Vote for this game on Experimental Gameplay Project
Okay. My game just collapsed on itself, det “buggar som en dansskola” as you would say in swedish. It’s now 2:13am. That is a bad thing. These are the times when you curse the fact that ActionScript doesn’t have a regular compiler that whines when you do stupid stuff, it just ignores it and hopes it’ll work anyway.
Dammit.
I’ll give this ’til 3am and if it’s not done by then I’ll give up and finish it tomorrow.
4 minutes later or so:
It’s working again, found a retarded little error once I actually stopped to think. I still miss proper error handling though. Would make me a happier man.
It’s another one of those games that just won’t get done again, but this has alot more potential than Popeatron so I’m not that bummed out this time around. Most of the elements are complete, it does lack gameplay and is a bit unforgiving still, but it is a pretty fun toy nonetheless.
I’m gonna have to be at it all night if I want to get this done, but with a bigass bottle of water and Judas Priest in my ears it’ll be a breeze.
The words for this game are bird and pendulum. I spent most part of the day working on a first version, it collapsed on itself somehow and I just couldn’t find what was wrong with the IK-stuff, so I had to start over. Annoying, but I did manage to get it working way faster the second time around, it also works this time. Whilst doing some research i found this very awesome site about swallows. This game will be done by tomorrow night, and for friday you can expect post-mortems for all games and the project as a whole.
This is my fifth and second last game. This time around the words were mushrooms and power. Grow as big and many fungi as you can in two minutes, anything above 1500 is a good score. The rules are in the game. Have a nice play.
Vote for this game on Experimental Gameplay Project
Wow. I spent the whole day, 12 hours or so working on this. It just never got done. Can’t polish a turd I guess. The game has some type of gameplay, but lacks both winning and loosing conditions.
You can however toy around with the parameters for the flocking. The pope and the cardinals can be moved around with your mouse.
Now I’m gonna go lie down or possibly play some Ico. Maybe both.
Man. I just keep working and working on this game and it never gets done, it’s more than twice the amount of code compared to my last game (this has 300+ lines of code). I’m gonna go get something to drink now and do a final push to get this damn game done.
I managed to get a slight framerate boost from the game, mostly by disabling the calculation of rules when they’re not needed. The game is coming along nicely, as usual it won’t really be the game I invisioned at first, but I think it might be fun. Next up is adding bodyguards, or cardinals, that guard the pope (the pink dot). The game will be done by tonight, and i’m really looking forward to getting to do the graphics.
A new week and a new game. The start of game 4 wich should’ve been last friday was a bit delayed for personal reasons, but after working a few hours this weekend i’m back on track. The new words are pope and traffic jam. My plan was to make a “god game” where you help the pope in his neat car navigate through a mass of people, cars or something.
I did some reading up on flocking behaviour because I figured that’d be a nice emergent system much like the springs/IK stuff I’ve used in previous games. Pretty soon I found Boids. A very neat way of simulating flock/school behaviour, i also found some pseudocode wich greatly helped in implementing the technique in flash.
However there is a problem, it’s too slow for what I originally inteded to use it for. I barely get 25fps with pink box graphics and 20 boids flying around. I wanted alot more.
I did manage to push the fps a bit by using various optimizing techniques, but it’s still not fast enough. I think I might be able to get it a bit faster, but my original idea of a car traveling through tons of people won’t be doable anyways.
I might do a spin on angry muslims chasing the pope, a bit of politics in your games makes for interesting results.
All done. A few hours late, but I really think it was worth it. This let’s you generate “radiation patterns” by changing the speed of rotation and lenght of the segments, click the question mark in the lower left corner for help.
It can draw all kinds of stuff, like:
A rocket: -1:50:3:50:-1:50
An owl: -3:50:-1:50:2:50
A heart: 1:40:-1:40:3:40:-1:80
Post your own patterns in the comments!
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