Monthly Archives: October 2006

Hovercrafty gets an update

The game people have been playing most around here is Hovercrafty, so I figured that game deserved a little update. It now features better scoring, a help screen and a purty little splash screen. I’ve also noticed a couple of … Continue reading

I'm busy. That means I'm important, right?

The last week’s been running at full speed. I got my games plugged on a whole bunch of sites, the most notable is perhaps, Jay is Games, yesterday I also got my project conclusion posted on the front page of … Continue reading


This has been five intense weeks, I really feel that I’ve leant more about games than I did the entire first year on my education. Making games this way is a really great way to get lots of experience, fast. … Continue reading

Swallows postmortem

Words: Bird, Pendulum. Description: When I was looking around for words for this game I instantly knew what to do. Swallows carrying coconuts. I got started on a first prototype, but about midday on the second day it sort of … Continue reading

Fungus postmortem

Words: Mushrooms, Power Description: It was a bit of a struggle to have to start a new game considering the two minor failures that came before. So this time around I took care to choose a gameplay i was sure … Continue reading

Popeatron postmortem

Words: Pope, Traffic jam Description: My plan for this was to make a “god game” where you help the pope in his neat car navigate through a mass of people or cars or something. I did some reading up on … Continue reading


I couldn’t help but feeling my last version of isotope was a bit crippled. So here’s isotope2 for your fiddling pleasure. It’s backwards compatible with old patterns, features zoom, better loop detection, infinite play (shift click the play button) and … Continue reading

Isotope postmortem

Words: Radiation therapy, Trespass Description: The words I chose this time were a bit of a weird combination, and I had some trouble coming up with a good idea for them. Eventually I decided to go for a surgery-style game, … Continue reading

The new Project

First of all, I’ve had a real storm of visitors here the last day, 3500 happy players yesterday and I expect about as many today. Super awesome. I’ve spent the last few days thinking about my new project. After much … Continue reading

Hovercrafty postmortem

Words: Swamp, Secret Description: The idea I had from that was to drive one of those swamp boats around and be generally secret. But that seemed like too much of a racing game and not very interesting. I thought a … Continue reading