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Monthly Archives: November 2006
More work?
As I’m into the third week of coding the game is getting a bit big. When trying to find stuff in the almost 700 lines of code, almost all of it in one single frame, it gets a bit frustrating. … Continue reading
Flash. Slow as lightning?
Flash is a weird beast. Things you expect to be fast are slow and vice versa. With this project I’m really pushing the limits performance wise. And also, running the game in a browser gives a good 10-30% decrease in … Continue reading
Planning. It sucks and rocks. I will call it srucks.
I finally got round to planning my current project, while it’s not in any way amusing it’s necessary. It’s easy to forget that coming from prototyping, there you get to make stuff for three days (or whatever timeframe you choose) … Continue reading
Back in black.
Wow. It’s been almost a month since my last post, my internship took up most of my time for the last four weeks. But now I’m back home and hungry for making some games. I decided to scrap the multiplayer … Continue reading