-
Archives
- May 2013
- February 2013
- November 2012
- July 2012
- May 2012
- December 2011
- August 2011
- May 2011
- March 2011
- February 2011
- January 2011
- October 2010
- September 2010
- August 2010
- May 2010
- April 2010
- March 2010
- February 2010
- January 2010
- September 2009
- May 2009
- March 2009
- February 2009
- October 2008
- September 2008
- August 2008
- May 2008
- April 2008
- December 2007
- September 2007
- August 2007
- July 2007
- May 2007
- March 2007
- February 2007
- January 2007
- December 2006
- November 2006
- October 2006
- September 2006
-
Meta
Category Archives: Log
The game has a name.
I decided on the name for my game today. Eater of worlds. The release is drawing near, though I don’t dare to set an actual date just yet. I have a presentation for it in 47 hours (omg!), but I … Continue reading
One week call and a new look.
Hello all. After having a less than productive week last week I’ve got my act together and actually made some progress. I’ve got all the songs back from my friends by now and they’re most awesome all of them. It … Continue reading
More work?
As I’m into the third week of coding the game is getting a bit big. When trying to find stuff in the almost 700 lines of code, almost all of it in one single frame, it gets a bit frustrating. … Continue reading
Flash. Slow as lightning?
Flash is a weird beast. Things you expect to be fast are slow and vice versa. With this project I’m really pushing the limits performance wise. And also, running the game in a browser gives a good 10-30% decrease in … Continue reading
Planning. It sucks and rocks. I will call it srucks.
I finally got round to planning my current project, while it’s not in any way amusing it’s necessary. It’s easy to forget that coming from prototyping, there you get to make stuff for three days (or whatever timeframe you choose) … Continue reading
The new Project
First of all, I’ve had a real storm of visitors here the last day, 3500 happy players yesterday and I expect about as many today. Super awesome. I’ve spent the last few days thinking about my new project. After much … Continue reading
Game 6, Oh happy night.
Okay. My game just collapsed on itself, det “buggar som en dansskola” as you would say in swedish. It’s now 2:13am. That is a bad thing. These are the times when you curse the fact that ActionScript doesn’t have a … Continue reading
Game 6, What is the capital of Assyria?
It’s another one of those games that just won’t get done again, but this has alot more potential than Popeatron so I’m not that bummed out this time around. Most of the elements are complete, it does lack gameplay and … Continue reading
Game 6, European or African?
The words for this game are bird and pendulum. I spent most part of the day working on a first version, it collapsed on itself somehow and I just couldn’t find what was wrong with the IK-stuff, so I had … Continue reading
Game 4, get on with it!
Man. I just keep working and working on this game and it never gets done, it’s more than twice the amount of code compared to my last game (this has 300+ lines of code). I’m gonna go get something to … Continue reading