Today I started working on my first proper game, the last one was more of a practice run. The keywords I’ve chosen are forest and moonlanding I’ve spent the morning looking into some inverse kinematic demos, and pretty much decided that they’re super awesome and are going into the game. But, a rather advanced physics simulation thingie as they are, thery’re a bit hard for my mere human brain to understand so the implementation’s a bit dodgy still.
Tomorrow I’ll flesh out the concept further, maybe decide on a control-scheme and add some purty graphics.
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