A new week and a new game. The start of game 4 wich should’ve been last friday was a bit delayed for personal reasons, but after working a few hours this weekend i’m back on track. The new words are pope and traffic jam. My plan was to make a “god game” where you help the pope in his neat car navigate through a mass of people, cars or something.
I did some reading up on flocking behaviour because I figured that’d be a nice emergent system much like the springs/IK stuff I’ve used in previous games. Pretty soon I found Boids. A very neat way of simulating flock/school behaviour, i also found some pseudocode wich greatly helped in implementing the technique in flash.
However there is a problem, it’s too slow for what I originally inteded to use it for. I barely get 25fps with pink box graphics and 20 boids flying around. I wanted alot more.
I did manage to push the fps a bit by using various optimizing techniques, but it’s still not fast enough. I think I might be able to get it a bit faster, but my original idea of a car traveling through tons of people won’t be doable anyways.
I might do a spin on angry muslims chasing the pope, a bit of politics in your games makes for interesting results.
i have a use for that game-thingy email me if you are interested…
Hey… I like the concept… great for passing mindless time. (I really appreciate that sort of thing, especially when I’m procrastinating or just don’t want to think too hard… ) However, what is the point of the game… Did you ever come up one? Thanks, discokid
strange game… it seems halos dont always mean good souls though got 1000good vs 974bad souls
RETARDED GAME