Category Archives: News

a winner is me.

Check out the competition results over at gamepoetry. There was tons of impressive entries, second place winner Dungeon Romp is really neat, it manages to tap into the latent rpg grinder inside of me. But I can’t help but feel … Continue reading

new server, new domain

I had a bit of a falling out with my old hosting provider, they essentially asked me to leave. So I took the opportunity to make the move to a new domain at the same time. All old links should … Continue reading

Nordic Game Jam in Pictures

This weekend I attended the Nordic Game Jam, the flagship event of the Global Game Jam. A whole load of games were made, I’m not sure how many since I’m still waiting for the NGJ-site to get updated with the … Continue reading

World of Goo in hands, various bodily fluids in pants

I got my dirty hands on my copy of World of Goo just over two hours ago. Two hours well spent in aforementioned land of thick, viscous matter. It’s a great game, every level so lovingly crafted. Go Preorder it … Continue reading

The need for stupid amounts of objects.

The other day I got an email from someone who wanted to know how the “infinite” drawing in isotope3 worked. I figured this would be a excellent time both to share some code and get a post done around here. … Continue reading

It moves!

This is more of a tech demo than anything else. It’s something that’s in damn near every game they make nowadays, but i still haven’t seen in a 2D game, maybe because nearly no one makes those anymore. I’ve made … Continue reading


So, this is yet another of those few and far between posts around here these days. But this time I’ve got something to show you. I bring you, the updated, super pimped-out, isotope3: The game/app/toy itself is on another domain, … Continue reading

Finding the game.

The way I make games is that first I make a prototype (this is prototyprally after all). Using that I try to find an amusing mechanic, something that makes you smile when you play with it. Normally this isn’t actually … Continue reading

More balls.

I’ve been fiddling around with a new game in past few weeks. It’s built of that ball physics prototype I posted, but with tons of improvements. I’ve been making this game as a little AS3 playground, there’s been no real … Continue reading

Tiny update.

I’ve been taking a little break from argblargs the last few weeks. In this time I’ve done lot’s of stuff. Most importantly I’ve been working on my portfolio, check it out! I’ve also had time to play around a little … Continue reading