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Monthly Archives: March 2009
MGAS3FD 5: Enter the frame
Welcome to the fifth part of Making Games in ActionScript 3 using FlashDevelop. Wow, when I got started on this whole tutorial thing I never expected it’d take four parts just to get to the enter-frame part. But here we … Continue reading
MGAS3FD 4: More embedding
This is the fourth part of Making Games in ActionScript 3 using FlashDevelop. Last time we got our first enemy on the stage. Now we’ll take a quick look at embedding other formats into your classes. Grab the gnome here … Continue reading
a winner is me.
Check out the competition results over at gamepoetry. There was tons of impressive entries, second place winner Dungeon Romp is really neat, it manages to tap into the latent rpg grinder inside of me. But I can’t help but feel … Continue reading
MGAS3FD 3: Getting on with it
This is the third part of Making Games in ActionScript 3 using FlashDevelop. Okay kids. Lots of boring setup stuff in the first two parts. It’s time to get some graphics in the mix! As a side note, since we’re … Continue reading
a-steroids4k
So, here it is, the full 4089 bytes of it, a-steroids4k for the gamepoetry 4k flash game compo. I’ve been wanting to remake an old retro game with new mechanics for some time now but I’ve never had an idea … Continue reading
MGAS3FD 2: The Beginning
You have arrived at the second part of Making Games in ActionScript 3 using FlashDevelop. Last time we got stuff setup. Not all that amusing really, just a tiny bit more setting up to go before we can get some … Continue reading