12 Responses to a-steroids4k

  1. That’s pretty awesome! It’s like a classic game design technique, the player’s actions vary depending on the current situation, and they have actions which interfere with each other…It’s so simple, but with everything extraneous stripped out it really showcases the design. I can tell the size restrictions forced you to make the graphics extremely primitive, but they still look pretty polished and they have a nice retro-ish feel to them. (The laser beam is cool!) The action is fast and smooth, which is great. My one complaint is that I wish there were slightly more instructions…”Click mouse” at the very least, since there’s nothing that actually *tells* you to do that. (Everything else is explained well with the tips; I especially like the “10/300” prompts that elegantly tell you “Something will happen when you hit 300!”.)

    All in all, great work!

  2. This is amazing!!! A brilliant idea and excellently executed. This is the most original idea I’ve seen of all of the 4K entries so far and should win. Well done!

  3. very fun indeed, i like the new balance where you have to really dare those big blocks by trying to swoop up the loot, trying to stay away but at the same time trying to keep close. thrilling! perlingon gives this 5 krusbär.

  4. :O How is it possible that you have so many classes and this is still only 4kb?! I thought using classes resulted in a huge file size (the people at 8bitrocket managed to reduce their game by 800 bytes by taking out the classes). And, even more so, as3 takes up a lot more space than as2 does. It is still amazing that you managed to fit so much into 4kb. This was a really enjoyable game, good luck.

  5. Great work! 😀 It’s both technically impressive AND lots of fun to play! Good luck in the competition!

  6. Pingback: Jonas Westin » Blog Archive » a-steroids4k

  7. This is one of the best shmups I’ve played in a long time. I’m going to try to create something similar. No I can’t really understand your code but I’ll figure something out when I get done with my current project. This game fits with my sites motto “games ya wanna beat”. I have posted about it on my blog. This is right up there with graviroids http://crashtestgames.com/graviroids/ .
    Great Job!

  8. Pingback: Another forty bytes the dust. | prototyprally

  9. Wow! I absolutely love this game 😀 While i was going through the source, i couldn’t understand a bit.. so i thought if it’s possible for you to turn this game into tutorial? Like comment some lines and maybe rename some variables? I could learn so much from this.. Thank you 🙂

  10. Hi Jonas, just to let you know I’m going to use your game as a preloader for a game I’ve just finished (something for people to fiddle with while they’re waiting for the 5mb loading to be completed).
    Hope you don’t mind, of course I’ll credit you. Write me a mail if there’s an issue. Thanks!

  11. Incredible game design. The controls are just perfect, stupid simple, engaging and challenging in a perfect balance.

    Gött mos.

  12. This is awsome because it’s a clear contrast to Devil May Cry that have awsome graphics but needs no skill to master the gameplay (wich makes it boring,square square square)

    Leonardo "Brazil Rules", November 13, 2010 at 00:03

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