(Quick link to the game on FGL)
This is moonbow. A game I started working on on the flight to GDC this year. True to form I had no idea where I was going with it then and it has changed and morphed quite a few times since then. I’ve been saving the different versions throughout development, but those will be in a later blog post.
I’m going to try something new with this game, normally I’ve just put my games up here and been done with it. This time I figured I’d give Flash game license a try. I’ve been talking to a few flash game publishers before, and negotiating a price really is a huge hassle. I’m a bit hesitant to what sites like FGL will mean for flash games, it might be a good equalizer, also it might reduce them to become even more of a commodity than they already are. But there’s only one way to find out.
If you have an account on FGL you can play the game there. If not you’ll just have to wait (or hit me up on twitter).
Hey, that’s pretty awesome! It has such a happy indie feel to it. For some reason I’m reminded of Little Big Planet. Can’t wait to see what you do with all that empty horizontal space.
I, too, think the spare space is a bit worrying, but if the game runs that smooth, even on the cheap PCs most players will use, bravo.
I like the particle effects, and I assume the line trail is made with some kind of particle technique, well, partially. I also like the cursor and the overall presentation of everything.
Most Flash games are so very basic or are rough drafts for something that could be done in the future. Most aren’t polished to this extent. Again, bravo.
Very Very Nice, Easy and Beautiful (though I won’t be the first to say it), not to mention the effects. 10/10 For The WHOLE Game, I can’t wait to you release it to flash portals if you will (Kongregate, NewGrounds, ArmorGames)