-
Archives
- May 2013
- February 2013
- November 2012
- July 2012
- May 2012
- December 2011
- August 2011
- May 2011
- March 2011
- February 2011
- January 2011
- October 2010
- September 2010
- August 2010
- May 2010
- April 2010
- March 2010
- February 2010
- January 2010
- September 2009
- May 2009
- March 2009
- February 2009
- October 2008
- September 2008
- August 2008
- May 2008
- April 2008
- December 2007
- September 2007
- August 2007
- July 2007
- May 2007
- March 2007
- February 2007
- January 2007
- December 2006
- November 2006
- October 2006
- September 2006
-
Meta
Author Archives: Martin
rymdkapsel, released
Today is a huge day for me, it marks the release of my first game ever to go up for sale directly to players. You can go to the rymdkapsel website and get the game, right now. I started working … Continue reading
humble bundle mojam 2 and tektonik
Per usual this blog is woefully underposted, most of the action is over on twitter. But, I do have something to treat you to. I spent the past weekend camped out in the Mojang offices up in Stockholm, making a game … Continue reading
crime city arcade
Me and my friend Niklas (who also happens to be making the music for rymdkapsel) have built the thing pictured above. It’s a four player arcade machine, it’s been to a bunch of events so far, perhaps most notably at … Continue reading
rymdkapsel for playstation mobile
It’s time for my quarterly blog post, this time I’ve got some neat news. rymdkapsel has found yet another platform, Playstation Mobile. This will be the platform the game premieres on once it’s ready for release, which I plan to … Continue reading
rymdkapsel – teaser trailer
This is a game I’ve been working on for the past few months, it’s a game where you take command of a space station and its minions. You will have to plan your expansion and manage your resources to explore the … Continue reading
juice it or loose it.
You can try the game here: http://grapefrukt.com/f/games/juicy-breakout/ Or look at the source code on github: https://github.com/grapefrukt/juicy-breakout
prototype tour: timewarp
I’m trying out a new thing for posting prototypes, a quick video instead of a long talky blog post. Let’s see how that feels. You can try the game below while watching the video.
hats in videogames.
This is a talk I did at No More Sweden, it’s kind of silly but I think it touches on some important issues.
!Muchacho! !Muchacho! !Muchacho!
Play the game: http://grapefrukt.com/f/games/muchacho/ A little while ago I attended (and co-arranged) the “most swedish” game jam called No More Sweden. I was sick during the entire previous game jam I attended and spent most of my time asleep, so … Continue reading
platformer physics – it’s complicated
Petri and I were invited to do a talk at the Nordic Indie Game Night in Malmö this past week, we were supposed to talk about the super sexy Cobalt. Instead we went kind of overboard on an analysis of … Continue reading