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Category Archives: code
MGAS3FD 6: Click it like it's hot
Hello there. This is the sixth part of the Making Games in ActionScript 3 using FlashDevelop By now we’ve got almost all the basic building blocks to make a simple game. All that is missing is how to get some … Continue reading
Another forty bytes the dust.
I really should let this whole 4k game thing go. But as I was sitting on the train today, idly hacking away at a completely different game I remembered a curious thing that I didn’t have time to investigate then. … Continue reading
MGAS3FD 5: Enter the frame
Welcome to the fifth part of Making Games in ActionScript 3 using FlashDevelop. Wow, when I got started on this whole tutorial thing I never expected it’d take four parts just to get to the enter-frame part. But here we … Continue reading
MGAS3FD 4: More embedding
This is the fourth part of Making Games in ActionScript 3 using FlashDevelop. Last time we got our first enemy on the stage. Now we’ll take a quick look at embedding other formats into your classes. Grab the gnome here … Continue reading
MGAS3FD 3: Getting on with it
This is the third part of Making Games in ActionScript 3 using FlashDevelop. Okay kids. Lots of boring setup stuff in the first two parts. It’s time to get some graphics in the mix! As a side note, since we’re … Continue reading
a-steroids4k
So, here it is, the full 4089 bytes of it, a-steroids4k for the gamepoetry 4k flash game compo. I’ve been wanting to remake an old retro game with new mechanics for some time now but I’ve never had an idea … Continue reading
MGAS3FD 2: The Beginning
You have arrived at the second part of Making Games in ActionScript 3 using FlashDevelop. Last time we got stuff setup. Not all that amusing really, just a tiny bit more setting up to go before we can get some … Continue reading
MGAS3FD 1: The Setup
Welcome to the first part of Making Games in ActionScript 3 using FlashDevelop (just rolls of the tongue, doesn’t it?) People keep asking me if I know any good tutorials for making games in Flash, and I keep answering that … Continue reading
4k – Tiny Keyboard Handler
I’ve been toying with an entry into the 4k game competition held at gamepoetry. The game I’m making uses the keyboard for controls which is a bit rare for me. AS2 had a very useful method called Key.isDown() whose functionality … Continue reading
in one piece, source code
As promised, here is the complete source code for in one piece. This is the code for the refactored version, not the actual code that was entered into the jam. The game itself is the same, the code is just … Continue reading