the geedeecee

I’m writing this as I sit on a far too long flight to San Francisco. I’m going there to attend the yearly Game Developers Conference, especially the indie summit. I’m making this trip for several reasons.

Firstly, I learned so much from the summit last year. Hearing people successfull in making a living of their love for making games is absolutely delightful. It’s also very inspiring in a quit-your-job sort of way.

Another reason I go is the excellent indie community, just the thought of meeting everyone has me all giddy with excitement. It’s perhaps only a bit unfortunate that this happens at an event with a minimum pricetag of $500, but, being a part of a larger conference certainly has it’s benefits.

My third reason is to celebrate. I’m taking a year of from work to do freelancing work and make some games. Exactly how much I’ll be doing of each still remains to be seen, freelancing is quite attractive as it’s a much safer livelihood than games atleast from the outset. But I’d be lying if I didn’t say that I at least hope to get two or three games done during this year.

If you too are in town for GDC (or the Flash Games Summit) please do drop me an email so we can meet up somewhere!

glorg

This past sunday, or early monday for me I submitted my game for gamma iv.

The theme for gamma this time was one button game. That means one button, no joysticks, no mice no nothing. Just on and off. Very interesting. I ended up reworking the game I was currently making, originally ment to be something completely different, to fit the theme and I think it turned out quite nice.

I can’t publish it until I know if it’s selected, however there was 154 games so the competition is going to be just brutal. If it is selected I get to show it off on the expo floor of GDC.

This is what the game looks like:

Inspired by Petri’s timelapses I kept chronolapse running as soon as I worked on the game. It’s taken me 2836 screenshots (that’s one per minute) to make this. That works out to 47 hours of work. I put in the last 36 seconds or so of work (in video time) during the nordic game jam.

Now all there is to do is wait, and maybe fix a few bugs…

leaf – a game about life

I made a game for the experimental gameplay project, it’s called leaf.

This is one of those games I got started on a while back, and figured I’d finish quickly but never really got around to it after the first day of hacking away at it. When I heard that the theme for december was going to be “art game” I knew this game would be a perfect fit.

The idea came to me when I was walking home with the game’s theme-to-be playing on my ipod, I saw leaves tumbling to the ground and uttered the words all game designers have come to hate “I should make a game about that”.

Once I got home I played the song and pitched the idea to my friend Jonas, mostly to get some feedback, but also to trick him into doing the graphics.

Things happened, pictures got drawn, days were spent on stupid, stupid scrolling bugs and this is what became of it.

Play it and tell me what you think!

Moonbow teaser

(Quick link to the game on FGL)

This is moonbow. A game I started working on on the flight to GDC this year. True to form I had no idea where I was going with it then and it has changed and morphed quite a few times since then. I’ve been saving the different versions throughout development, but those will be in a later blog post.

I’m going to try something new with this game, normally I’ve just put my games up here and been done with it. This time I figured I’d give Flash game license a try. I’ve been talking to a few flash game publishers before, and negotiating a price really is a huge hassle. I’m a bit hesitant to what sites like FGL will mean for flash games, it might be a good equalizer, also it might reduce them to become even more of a commodity than they already are. But there’s only one way to find out.

If you have an account on FGL you can play the game there. If not you’ll just have to wait (or hit me up on twitter).

MGAS3FD 6: Click it like it’s hot

Hello there. This is the sixth part of the Making Games in ActionScript 3 using FlashDevelop

By now we’ve got almost all the basic building blocks to make a simple game. All that is missing is how to get some input. Last time we touched on it a little bit using the mouseX and mouseY properties.
Those are the most straightforward to get at, but other inputs aren’t very complicated either. Let’s start with the mouse button.

Continue reading ‘MGAS3FD 6: Click it like it’s hot’

Another forty bytes the dust.

I really should let this whole 4k game thing go. But as I was sitting on the train today, idly hacking away at a completely different game I remembered a curious thing that I didn’t have time to investigate then. The mysterious bytes.

Continue reading ‘Another forty bytes the dust.’

MGAS3FD 5: Enter the frame

Welcome to the fifth part of Making Games in ActionScript 3 using FlashDevelop.

Wow, when I  got started on this whole tutorial thing I never expected it’d take four parts just to get to the enter-frame part. But here we are.

This post will be about making stuff move. But before that we’ll need a quick primer on Events. They is one of the mainstays of actionscript, especially version 3.

Continue reading ‘MGAS3FD 5: Enter the frame’

MGAS3FD 4: More embedding

This is the third part of Making Games in ActionScript 3 using FlashDevelop.

gardengnomeLast time we got our first enemy on the stage. Now we’ll take a quick look at embedding other formats into your classes. Grab the gnome here to the right and put him in your assets folder.

Continue reading ‘MGAS3FD 4: More embedding’

a winner is me.

4k_firstCheck out the competition results over at gamepoetry. There was tons of impressive entries, second place winner Dungeon Romp is really neat, it manages to tap into the latent rpg grinder inside of me. But I can’t help but feel the bytes spent on the 3D-walls might have been better spent on maybe items or something, since all I use to get around is the map. It’s nevertheless a great game!

Other entries I enjoyed are:

  • 4kpillars. A very cool looking game, the flying on a sphere mechanic works great.
  • Falling with style a technically very impressive entry, I’ve always loved pilotwings.
  • Ghost4koin really makes me wonder how they managed to fit that in 4k
  • Pie is maybe the most complete of the entries, also great!

MGAS3FD 3: Getting on with it

This is the third part of Making Games in ActionScript 3 using FlashDevelop.

Okay kids. Lots of boring setup stuff in the first two parts. It’s time to get some graphics in the mix!

As a side note, since we’re using what’s called the mxmlc compiler everything I do in this tutorial can be done using whatever IDE you please as long as it uses that compiler, if you’re really into this whole command line thing you don’t even need the IDE.

Continue reading ‘MGAS3FD 3: Getting on with it’